"In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work." -17 U.S. Code § 102 (B)
Under US Copyright law it is entirely legal to make an open clone of Games Workshop's rules.
If people are tired of GW bullshit about "Counts As" and retiring old units and stuff then JUST FORK THE RULES and start playing that instead, with community iterations of the point values. Hell, there could even be points values for Warmahordes and Star Wars Legion.
You don't need a company to keep a game going. SWCCG tournaments lived for decades after Decipher abandoned it. What you need is just a critical mass of people who play it to give the rule set enough momentum to be worth having tournaments. If an open, community managed wargame caught on, it would take the wind out of GW, who have been extremely poor stewards of their game.
I see things like this and I wonder where Blizzard would be if they were allowed to make WarCraft and StarCraft as the Warhammer games they wanted.
And possibly, how it would have shaped WoW, and the billions Games Workshop would have made in residuals alone over the 20 years it's been around.
Well there probably wouldn't have been that awful Warhammer Online.
I remember being very eager to get into that when it was first announced, and then they released some gameplay footage...
I played it and found that the UI and character set up were too similar to WoW (esp talent trees). That said, I did like the character look, especially the Marauder and Magus. They looked really cool
I came to see why you wrote in Ork and came back satisfied. My library has a giant tech section with 3D printers and stuff. I can make my own battles and do what I want without the company.
That's what I've done. I play a 40k based game with a set of additional and variant rules of my own devising.
Ultimately taking what I like and eliminating what I don't.
It's... playable with official units, but a great deal of it relies on our own custom factions. I don't mean to say it's not balanced against official, I mean that there's a few stats that work differently and would need converting. But it isn't hard to do.
The upshot is that we can hotfix whatever we like, the ruleset is devoid of bullshit because we kill it, and the game is by and large better in my opinion.
Even if someone did once they become big enough to be publicly traded it’ll get converted to woke eventually. It’s a deadly cycle that won’t stop until people wake up or we begin to bully the fuck out of woke retards
Bullies don't win from the position of outsiders.
Linus Torvalds can be a bully successfully. Because he built up a thing with himself as BDFL. Nobody can tell him it's not his. We need to do the same.
Linux Foundation succumbed to the activist parasites years ago.
Smokey, if you're so convinced that you can't win so you shouldn't try, then just fuck off. Because I don't care for your blackpill defeatist bullshit.
What are you pigeon holing me for? I'm just stating that the adversary has infiltrated much of the hacker subculture as it has many others. The suggestion is to not underestimate the tenacity of bad forces, the risk of 1000 cuts.
Because you believe failure is inevitable.
I did not state or imply that, nor do I think that. Do you want me to think that to justify your disagreement?