I've tried this twice now, both on its F2P spikes, and I just don't see what it brings to the table.
Like, I quit long before the battle pass became relevant so discounting it entirely it was still just so bland and drab. D3 may have had a lot of shit for its overly colorful appearance, but that was way better than the "brown, white, and everything grey" that D4 tried. D2 might have been similar, but the contrast of the enemies to environment still made them stand out more.
It seemed to be desperately wanting to copy WoWs WQ system of "find a quick dopamine hit happening on your way somewhere, do it for a quick gain, keep moving" but lacking any of the permanence even that cancer system had in terms of character progression.
So even without the numerous controversies it accrued, it would still be a failure of a game because its just so boring.
[Diablo IV] I just don't see what it brings to the table.
I agree the overall game is lackluster (also tried when it was free), but if I were to try to sell its strong points, I did like the open world concept, but that was about it.
I do hope they continue to improve it, maybe it will be a good game at some point, but I'm not holding my breath. Right now it's, as you say, very bland.
The problem with it is that it has no idea what it wants to be. Its trying to evoke D2 heavily, but with the simplified playstyle of D3 and an extremely intrusive GAAS model.
And it can't do any of those right, and it won't be able to without stripping out the other 2. At which point they are better off just starting from scratch.
I've tried this twice now, both on its F2P spikes, and I just don't see what it brings to the table.
Like, I quit long before the battle pass became relevant so discounting it entirely it was still just so bland and drab. D3 may have had a lot of shit for its overly colorful appearance, but that was way better than the "brown, white, and everything grey" that D4 tried. D2 might have been similar, but the contrast of the enemies to environment still made them stand out more.
It seemed to be desperately wanting to copy WoWs WQ system of "find a quick dopamine hit happening on your way somewhere, do it for a quick gain, keep moving" but lacking any of the permanence even that cancer system had in terms of character progression.
So even without the numerous controversies it accrued, it would still be a failure of a game because its just so boring.
I agree the overall game is lackluster (also tried when it was free), but if I were to try to sell its strong points, I did like the open world concept, but that was about it.
I do hope they continue to improve it, maybe it will be a good game at some point, but I'm not holding my breath. Right now it's, as you say, very bland.
The problem with it is that it has no idea what it wants to be. Its trying to evoke D2 heavily, but with the simplified playstyle of D3 and an extremely intrusive GAAS model.
And it can't do any of those right, and it won't be able to without stripping out the other 2. At which point they are better off just starting from scratch.