Realistically, there's only so much developers can do to prevent hackers from finding some way to slip through the net. Most 3rd party anticheat methods though are honestly crap, and I think there's some seriously fishy financial incentive going on behind the scenes.
The most a developer can really try and do is to be vigilant in limiting the level of access and control to various functions what-not in the code, to at least limit how far hackers can go. And also utilizing plenty of server-side checks (without going overboard).
Something else that can help lessen the impact of most hacks and cheats is when a game offers a fair variety of gameplay mechanics and design that ends up downsizing the significance a single aimbotter can have on the field. Can't exactly offer specific examples, but I've seen it pop up a number of times to reasonable effect.
Yeah, small community hosted servers for games in general are another good deterrent. Usually moderators or admins for such a server can respond to issues with far better proficiency, most people know each other, etc.
Sadly sort of a niche solution, since it's not so feasible in multiplayer games with higher levels of traffic and/or conflict.
Customizable community servers are where it's at. It won't happen for a while though, because they can't sell you microtransactions when you can just mod them in for free. There's no money in a game having staying power through mods and independent servers.
Realistically, there's only so much developers can do to prevent hackers from finding some way to slip through the net. Most 3rd party anticheat methods though are honestly crap, and I think there's some seriously fishy financial incentive going on behind the scenes.
The most a developer can really try and do is to be vigilant in limiting the level of access and control to various functions what-not in the code, to at least limit how far hackers can go. And also utilizing plenty of server-side checks (without going overboard).
Something else that can help lessen the impact of most hacks and cheats is when a game offers a fair variety of gameplay mechanics and design that ends up downsizing the significance a single aimbotter can have on the field. Can't exactly offer specific examples, but I've seen it pop up a number of times to reasonable effect.
Yeah, small community hosted servers for games in general are another good deterrent. Usually moderators or admins for such a server can respond to issues with far better proficiency, most people know each other, etc.
Sadly sort of a niche solution, since it's not so feasible in multiplayer games with higher levels of traffic and/or conflict.
I'm one of those that does not like Kernel level anticheats, partially also because I don't do windows, I hate it even.
Customizable community servers are where it's at. It won't happen for a while though, because they can't sell you microtransactions when you can just mod them in for free. There's no money in a game having staying power through mods and independent servers.