Besides, if I’m a god, I’m surely not going to be in a fucking wheelchair. I’m either going to be god enough to heal myself, or command some lesser beings to carry me around on a golden and velvet throne.
I won’t be buying this game over that alone, and I have every game Supergiant has made.
I mean kids in wheelchairs with physical ailments is probably one of the "inclusion" groups I have the most compassion for, having not gotten there by the way of mental illness. I could probably talk myself past my ever increasing aversion for DEI characters if that type character's placement was right. Someone that looks like they'd be in the fat cart at Walmart with a 5 sizes too small mask stretched over their face screaming at me about health, well that isn't going to shine those people in a positive light anyway.
Makes sense and why I've really always hated representation. They always pick out the one person "we need to see ourselves in a story." If I play a game that I create someone to mirror myself, I still want to be a badass. My real world self can't fight off hordes of monsters with an axe, call fire down from the sky, win an F1 race or a World Series, etc. Who wants realistic real life simulation anyway?
If you wanted to be incredibly charitable, you can see old fat guy blacksmiths on Forged in Fire. That's not why he's a fat guy in the game, obviously, but they'd win the argument anywhere that has jannies.
I won’t be buying this game over that alone, and I have every game Supergiant has made.
Same. And Bastion was one of the very few games where the narration and art actually carried the game, because "shoot, roll, shoot, roll" honestly isn't very interesting on its own.
The first one was diverse enough.
Besides, if I’m a god, I’m surely not going to be in a fucking wheelchair. I’m either going to be god enough to heal myself, or command some lesser beings to carry me around on a golden and velvet throne.
I won’t be buying this game over that alone, and I have every game Supergiant has made.
They build around the fact that his feet were deformed and I know he was sometimes described as using a walking stick.
But he was also suppose to be muscular, the guy worked a forge all day. How exactly did he do that in a freaking wheelchair on a diet of fast food.
I mean kids in wheelchairs with physical ailments is probably one of the "inclusion" groups I have the most compassion for, having not gotten there by the way of mental illness. I could probably talk myself past my ever increasing aversion for DEI characters if that type character's placement was right. Someone that looks like they'd be in the fat cart at Walmart with a 5 sizes too small mask stretched over their face screaming at me about health, well that isn't going to shine those people in a positive light anyway.
Kids in wheelchairs don't want to be represented in fiction as kids in wheelchairs.
Makes sense and why I've really always hated representation. They always pick out the one person "we need to see ourselves in a story." If I play a game that I create someone to mirror myself, I still want to be a badass. My real world self can't fight off hordes of monsters with an axe, call fire down from the sky, win an F1 race or a World Series, etc. Who wants realistic real life simulation anyway?
If you wanted to be incredibly charitable, you can see old fat guy blacksmiths on Forged in Fire. That's not why he's a fat guy in the game, obviously, but they'd win the argument anywhere that has jannies.
Same. And Bastion was one of the very few games where the narration and art actually carried the game, because "shoot, roll, shoot, roll" honestly isn't very interesting on its own.