GURPS is great. I love it. It is the preverbal kitchen sink RPG ruleset.
GURPS Lite is on of my favorite lightweight rulesets. I like GURPS can do everything between rules light and super-complex just by picking how many of the rules you want to use.
I like EarthDawn for Fantasy / Horror. I enjoy Reign by Greg Stolze. Both of them are vastly superior to D&D.
Yeah, I've played traditional sword and sorcery games, a zombie apocalypse game, a space pirate game, a historic reenactment of the first crusade, an alternate history of World War 2, and even one-shot where everyone is a boring office worker in a failing financial firm. Just the basic set is enough to do that, albeit a bit janky. The dedicated supplemental books helps a whole lot, thank god for pirated PDFs. Though you really need to know what the hell you're doing when making a character, it's a running joke in my playgroup "did you remember to put points into the 'breathing' skill?"
I really enjoy the Superheros genre and have been playing it since highschool.
GURPS doesn't do Superheros very well, which is fine.
I jumped onboard with Wild Talents first edition and have really enjoyed it.
Godlike, for gritty, alternate history WWII with superpowers, is amazing. The One Roll Engine is really very quick.
It also works well in StarORE (ORE Star Wars) and Reign, which is fantastically scalable from a single character to a kingdom or an army.
It frustrated the heck out of me that people only want to play D&D. The system sucks and until milestones there was a single advancement mechanic. Combat.
I play GURPS these days.
GURPS is great. I love it. It is the preverbal kitchen sink RPG ruleset.
GURPS Lite is on of my favorite lightweight rulesets. I like GURPS can do everything between rules light and super-complex just by picking how many of the rules you want to use.
I like EarthDawn for Fantasy / Horror. I enjoy Reign by Greg Stolze. Both of them are vastly superior to D&D.
Yeah, I've played traditional sword and sorcery games, a zombie apocalypse game, a space pirate game, a historic reenactment of the first crusade, an alternate history of World War 2, and even one-shot where everyone is a boring office worker in a failing financial firm. Just the basic set is enough to do that, albeit a bit janky. The dedicated supplemental books helps a whole lot, thank god for pirated PDFs. Though you really need to know what the hell you're doing when making a character, it's a running joke in my playgroup "did you remember to put points into the 'breathing' skill?"
I really enjoy the Superheros genre and have been playing it since highschool.
GURPS doesn't do Superheros very well, which is fine.
I jumped onboard with Wild Talents first edition and have really enjoyed it.
Godlike, for gritty, alternate history WWII with superpowers, is amazing. The One Roll Engine is really very quick.
It also works well in StarORE (ORE Star Wars) and Reign, which is fantastically scalable from a single character to a kingdom or an army.
It frustrated the heck out of me that people only want to play D&D. The system sucks and until milestones there was a single advancement mechanic. Combat.