PS3 was actually peak graphics. Just devs couldn't properly use the software, so they outright admitted that for the PS4 they downgraded the upper limits.
The cell architecture was an oddball, and not everybody was able to wring every bit of performance out of it. But every newer console is significantly more powerful than its predecessor, and any "downgrades" were for cost savings, not developer incompetence.
PS3 was actually peak graphics. Just devs couldn't properly use the software, so they outright admitted that for the PS4 they downgraded the upper limits.
That's just not true.
The cell architecture was an oddball, and not everybody was able to wring every bit of performance out of it. But every newer console is significantly more powerful than its predecessor, and any "downgrades" were for cost savings, not developer incompetence.