I tend to prefer early 2000s 3D graphics over the modern stuff anyway. There was plenty of capability to work with, and it seemed like the game designers did a much better job of giving a game a "feel." There was also much more done creatively with lighting and darkness and my favorite how many games liked to make things like breakables and loose objects. Think something like Half-Life 2 or F.E.A.R. where you walk around carelessly and bump into things and it goes flying off a shelf etc.
Now, they just go crazy with their ugly character models and realistic frizzy hair movement but the world is always so "same" feeling and very rigid.
Every gamer: "go back! Go back! It was better before!"
And that's why everyone if they're not playing indie, are playing older games.
I tend to prefer early 2000s 3D graphics over the modern stuff anyway. There was plenty of capability to work with, and it seemed like the game designers did a much better job of giving a game a "feel." There was also much more done creatively with lighting and darkness and my favorite how many games liked to make things like breakables and loose objects. Think something like Half-Life 2 or F.E.A.R. where you walk around carelessly and bump into things and it goes flying off a shelf etc.
Now, they just go crazy with their ugly character models and realistic frizzy hair movement but the world is always so "same" feeling and very rigid.
Toss a grenade in a dark room with a lamp hanging from the ceiling. That's how good the environment was.