but it was a failure from the moment the idea was greenlit long before they reached the point of adding those in.
People keep making this mistake. Those elements aren't added, the project is designed around them. It's why this project was doomed from the start.
You can always tell based on whoever the narrative director is and what their core beliefs are -- that's the trajectory the project will take from inception. If they're woke, then it doesn't matter how good your engineers are, your product will always suck 100% of the time. Just like, the Saints Row Reboot was still built off the exact same tech (and technically, better) as the previous Saints Row games, yet it sucked horribly. This is because it was built from the ground up with wokeness in mind, a stale story, and "safe" gameplay.
Its part of a deluge of Suicide Squad products WB ordered work on well over a decade ago. It had been scrapped and restarted many times before this version.
This version was built with GirlBoss Harley as its core yes, but the project was doomed long before then because it was an artificial push by WB to create their own Guardians of the Galaxy. Well before any Intentionality besides that was brought into the picture. Because it, like all the DCEU, was intended to rush and copy the MCU first, and all other elements flowed downstream from that.
Applying "one size for all my enemies" thinking is foolishly reductionistic. Rocksteady had been working on a Batman Beyond game before getting ordered to scrap it for this, iirc.
That, prior to any and all wokeness, was when the project failed.
but the project was doomed long before then because it was an artificial push by WB to create their own Guardians of the Galaxy. Well before any Intentionality besides that was brought into the picture. Because it, like all the DCEU, was intended to rush and copy the MCU first, and all other elements flowed downstream from that.
Yes, as you said yourself, the intentionality was to rush a Guardians of the Galaxy ripoff, which determined that -- as you stated, it was never going to be a high-quality product. There were never any good intentions from the product from the start, hence why it determined that the quality would be low.
It reminds me of Sony Pictures rebooting RoboCop; the intention was never to make a superior movie to the original, it was to cash in on a popular IP. So the intention was never about quality. This was revealed by the director, who was actually perfect to do a RoboCop film, Jose Padilha, who directed the absolutely superb Elite Squad films.
Anyone who has seen those films would have gauged that if anyone was perfect to write and direct a RoboCop reboot, Padilha would have been it. You even get flashes of that brilliance in the reboot like the opening sequence in the middle-east, which was similar to how he staged the amazing raid sequence on the gangs in Elite Squad 2. But if you read the behind-the-scenes production notes/interviews/etc., you quickly realise that Padilha was creatively handcuffed by Sony because their intention wasn't for him to make a politically charged crime-thriller that unfolded layers of corporate and intertangled government corruption (which was always Padilha's creative strong suit). The intention was to make a PG-13 laden cash grab.
Applying "one size for all my enemies" thinking is foolishly reductionistic
That's the wrong way around. You have to overlook the symptoms to understand the root cause.
Application of messaging (whichever way it goes) is downstream of executive intentions. And we all know which way the executives lean.
People keep making this mistake. Those elements aren't added, the project is designed around them. It's why this project was doomed from the start.
You can always tell based on whoever the narrative director is and what their core beliefs are -- that's the trajectory the project will take from inception. If they're woke, then it doesn't matter how good your engineers are, your product will always suck 100% of the time. Just like, the Saints Row Reboot was still built off the exact same tech (and technically, better) as the previous Saints Row games, yet it sucked horribly. This is because it was built from the ground up with wokeness in mind, a stale story, and "safe" gameplay.
TL;DR: Intentionality determines quality.
Its part of a deluge of Suicide Squad products WB ordered work on well over a decade ago. It had been scrapped and restarted many times before this version.
This version was built with GirlBoss Harley as its core yes, but the project was doomed long before then because it was an artificial push by WB to create their own Guardians of the Galaxy. Well before any Intentionality besides that was brought into the picture. Because it, like all the DCEU, was intended to rush and copy the MCU first, and all other elements flowed downstream from that.
Applying "one size for all my enemies" thinking is foolishly reductionistic. Rocksteady had been working on a Batman Beyond game before getting ordered to scrap it for this, iirc.
That, prior to any and all wokeness, was when the project failed.
Yes, as you said yourself, the intentionality was to rush a Guardians of the Galaxy ripoff, which determined that -- as you stated, it was never going to be a high-quality product. There were never any good intentions from the product from the start, hence why it determined that the quality would be low.
It reminds me of Sony Pictures rebooting RoboCop; the intention was never to make a superior movie to the original, it was to cash in on a popular IP. So the intention was never about quality. This was revealed by the director, who was actually perfect to do a RoboCop film, Jose Padilha, who directed the absolutely superb Elite Squad films.
Anyone who has seen those films would have gauged that if anyone was perfect to write and direct a RoboCop reboot, Padilha would have been it. You even get flashes of that brilliance in the reboot like the opening sequence in the middle-east, which was similar to how he staged the amazing raid sequence on the gangs in Elite Squad 2. But if you read the behind-the-scenes production notes/interviews/etc., you quickly realise that Padilha was creatively handcuffed by Sony because their intention wasn't for him to make a politically charged crime-thriller that unfolded layers of corporate and intertangled government corruption (which was always Padilha's creative strong suit). The intention was to make a PG-13 laden cash grab.
That's the wrong way around. You have to overlook the symptoms to understand the root cause.
Application of messaging (whichever way it goes) is downstream of executive intentions. And we all know which way the executives lean.