MTG tends to only care about the end result whenever it comes to artwork and there are artists that will absolutely plagiarize the work of another artist - where in their mind it's justified because "HEY, I COPIED THAT FROM SCRATCH AND USED DIFFERENT LIGHTING SO IT'S JUST REFERENCE". This is of course a big no-no, but it will only increase as less skilled hires tag along. It's been getting worse.
Over the years I've seen this shit get so out of hand in the art community that it'll look like someone slapped a filter over another person's work and other artists would come rushing to their defense with the same list of excuses. "LOOK AT THESE COMIC BOOK ARTISTS WHO FOLLOW STOCK REFERENCES CLOSELY, SEE? IT'S OKAY FOR ME TO STEAL OTHER PEOPLE'S WORK IF IT IS REFERENCE". Smol brain takes all around.
This person probably won't even get fired. Suspended maybe - they'll fire you for liking the wrong people on twitter, but no, not actual plagiarism. Not at this point.
https://www.faydalton.com/ looking at her work, it really does stand out to me that she is a reference-fag (aphantasiac) who can't into perspective or faces unless copied directly. Look at all the jumps in quality, it's a hackjob pretending to be vintage. This doesn't look like an MTG quality portfolio at all and she isn't even in the ballpark of the genre, yet she got hired.
This kind of crap is partly why freelance work for example is so utterly borked because you have people just blatantly ripping off work or using paid assets etc. to 'complete' their jobs and the people paying for all of this stuff like with programming etc. have no idea what they're getting and often don't care.
As a result it fucks over genuine artists and programmers because the retards paying money for this and warps their perception of how long a project should take and how much it should cost. To confirm my prejudices on this recently I checked out Blender jobs which I'd be actually quite good at for earning some part time income while I work on my main stuff and it was filled with Indians offering to do crap for $30 which you know they probably just stole work from elsewhere to finish it and it's a joke. This artist is simply another product of that line of thinking. I don't really hate the player of the game because honestly it's the retards who don't know what they're paying and hiring for that are creating this environment.
Like those multi-million-dollar "games" that are just asset flips? Well, I guess those ones actually usually buy the Unreal assets before just slapping them into the game and calling it a day, though.
MTG tends to only care about the end result whenever it comes to artwork and there are artists that will absolutely plagiarize the work of another artist - where in their mind it's justified because "HEY, I COPIED THAT FROM SCRATCH AND USED DIFFERENT LIGHTING SO IT'S JUST REFERENCE". This is of course a big no-no, but it will only increase as less skilled hires tag along. It's been getting worse.
Over the years I've seen this shit get so out of hand in the art community that it'll look like someone slapped a filter over another person's work and other artists would come rushing to their defense with the same list of excuses. "LOOK AT THESE COMIC BOOK ARTISTS WHO FOLLOW STOCK REFERENCES CLOSELY, SEE? IT'S OKAY FOR ME TO STEAL OTHER PEOPLE'S WORK IF IT IS REFERENCE". Smol brain takes all around.
This person probably won't even get fired. Suspended maybe - they'll fire you for liking the wrong people on twitter, but no, not actual plagiarism. Not at this point.
https://www.faydalton.com/ looking at her work, it really does stand out to me that she is a reference-fag (aphantasiac) who can't into perspective or faces unless copied directly. Look at all the jumps in quality, it's a hackjob pretending to be vintage. This doesn't look like an MTG quality portfolio at all and she isn't even in the ballpark of the genre, yet she got hired.
This kind of crap is partly why freelance work for example is so utterly borked because you have people just blatantly ripping off work or using paid assets etc. to 'complete' their jobs and the people paying for all of this stuff like with programming etc. have no idea what they're getting and often don't care.
As a result it fucks over genuine artists and programmers because the retards paying money for this and warps their perception of how long a project should take and how much it should cost. To confirm my prejudices on this recently I checked out Blender jobs which I'd be actually quite good at for earning some part time income while I work on my main stuff and it was filled with Indians offering to do crap for $30 which you know they probably just stole work from elsewhere to finish it and it's a joke. This artist is simply another product of that line of thinking. I don't really hate the player of the game because honestly it's the retards who don't know what they're paying and hiring for that are creating this environment.
Like those multi-million-dollar "games" that are just asset flips? Well, I guess those ones actually usually buy the Unreal assets before just slapping them into the game and calling it a day, though.
That's a whole other rabbit hole to go down but yes.