Yuzu's patreon displays the amount they make: $28,120/month, which puts the payment at 7.1 years of patreon income at their current level. Zelda: Breath of the Wild was when awareness of Switch emulation went mainstream on March 2017, but they only started their patreon in January of 2018, so they would have missed the big spike in interest. So given that their income would have started from 0, I would guess that 2.4m is considerably more than they'd cumulatively made on patreon, but they probably cleared at least 1 million.
If Nintendo had any brains at all they would hire people like those working on the Yuzu project and other emulators to make their ports for PC and most people would be extremely happy with that and they would make a lot of money doing it. I really don't understand where they get their attitude problem from when it comes to the PC.
Yes, they want to keep exclusive to nintendo and their console but it's baffling to me as a businessman they would so rigidly stick to this because they would make so much more money to an insane degree if they simply released their titles on PC instead of spending presumably huge amount of money fighting people on it.
If they release their games on PC, their hardware becomes obsolete and they are at the same level as any studio out there. With hardware and exclusivity they are one of three with MS and Sony. PC game sales might not make nearly as much as you think compared to losing their perceptions in the public's eye.
Mario ultimately isn't much more special than many games out there.
They would make more money by releasing on PC only in the short run. In the long run it will harm them. We see this with Xbox and now with Sony. Nintendo culturally thinks long term.
For all we know that amount was Tropic Haze's idea.
If it was me, $2.4m might as well be $2.4b. Never gonna happen.
My hunch is they were making a shit-ton of money off their Patreon (+ gofundme). More than what has been admitted.
Yuzu's patreon displays the amount they make: $28,120/month, which puts the payment at 7.1 years of patreon income at their current level. Zelda: Breath of the Wild was when awareness of Switch emulation went mainstream on March 2017, but they only started their patreon in January of 2018, so they would have missed the big spike in interest. So given that their income would have started from 0, I would guess that 2.4m is considerably more than they'd cumulatively made on patreon, but they probably cleared at least 1 million.
If Nintendo had any brains at all they would hire people like those working on the Yuzu project and other emulators to make their ports for PC and most people would be extremely happy with that and they would make a lot of money doing it. I really don't understand where they get their attitude problem from when it comes to the PC.
Yes, they want to keep exclusive to nintendo and their console but it's baffling to me as a businessman they would so rigidly stick to this because they would make so much more money to an insane degree if they simply released their titles on PC instead of spending presumably huge amount of money fighting people on it.
If they release their games on PC, their hardware becomes obsolete and they are at the same level as any studio out there. With hardware and exclusivity they are one of three with MS and Sony. PC game sales might not make nearly as much as you think compared to losing their perceptions in the public's eye.
Mario ultimately isn't much more special than many games out there.
They would make more money by releasing on PC only in the short run. In the long run it will harm them. We see this with Xbox and now with Sony. Nintendo culturally thinks long term.