For me it's Captain Claw - 2d platformer for PC
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What do you mean the controls were bad? Once you got used to them they were pretty workable on the 3ds. It's been years since I played it, though, and the orginal 3ds wasn't ideal for it - people usually bought the attachment, or played it on the n3ds like I did with more buttons.
Also, that game sold pretty well, lots of people played it.
They weren't bad. But the default, intended way to play it would cramp your hands, and I've heard so many stories of this happening, including reviewers of the time.
The game even tells you on the first level "You can target enemies with the stylus," hence my saying Nintendo was telling you to play the game wrong.
The solution is surprisingly simple: Don't use the stylus at all! Use your thumb directly on the touch screen! The pad of your thumb, where you'd make a thumbprint--NOT your nail.
I had TONS of fun this way on my New 3DS XL...or maybe I just have really large hands for my height? Regardless, no hand pain whatsoever.
And yeah, I know the sales numbers...but nobody (aside from the aforementioned Chuggaa) talks about the game, and when they do, they bitch about the controls. That's why I had to say this.
Am I really the only one that figured out there was a better way?
Oh, and speaking of that extension you mentioned...the game came out in 2012, and predates the Circle Pad Pro, thus is not compatible with it. Chuggaa confirmed this himself. If you have a New 3DS (what a stupid name), the right nub performs the same function--that is, nothing in this game.
Not to mention...the unique control scheme means Uprising must be a BITCH to play properly in emulators.
The original NDS included a plastic pad mounted on a strap that you could attach on your thumb to get a smooth, low friction "thumb directly on the touch screen" thing. And it was included because of the obvious use in the Metroid Hunters demo the first units shipped with.
I'm surprised they didn't bring that back and instead did that weird 3DS stand thing.