I mean, there's no reason not to have rebindable keys, but if the default control scheme already suits my preferences, or is close enough, there's also no reason to get bent out of shape about not having them. Basically, totally depends on the game, but prefer having the option.
Also, pet peeve...if you're going to make the effort to provide the option, provide it for all keys/actions. A mix of bindable and nonbindable pisses me off, as does "missing" settings, e.g. in a real-time with pause game having the option to pause for almost every event, but for there be glaring omissions.
There's always peripheral emulation to consider. Like I have a steam controller and sometimes the easiest way to fudge around compatibility issues is to have to touchpad work like a mouse rather than an analogue stick and mess with the bindings.
Likewise my mouse has scrollwheel tilt switches and so many games don't recognize them that I have the default profile set up to make them emulate Z and C key presses so I can just bind them that way.
For clarity, when I say "everything" I mean "everything reasonable." I don't need to flip my mouse controls ninety degrees or anything weird. I just mean, if you're going to give some options, why not provide a complete feature set?
Also, I'm not obsessing. I said I prefer rebindable keys, but its not a dealbreaker by any means, if the preset control scheme is reasonable. Again, not sure why you wouldn't include rebinds though.
I mean, there's no reason not to have rebindable keys, but if the default control scheme already suits my preferences, or is close enough, there's also no reason to get bent out of shape about not having them. Basically, totally depends on the game, but prefer having the option.
Also, pet peeve...if you're going to make the effort to provide the option, provide it for all keys/actions. A mix of bindable and nonbindable pisses me off, as does "missing" settings, e.g. in a real-time with pause game having the option to pause for almost every event, but for there be glaring omissions.
There's always peripheral emulation to consider. Like I have a steam controller and sometimes the easiest way to fudge around compatibility issues is to have to touchpad work like a mouse rather than an analogue stick and mess with the bindings.
Likewise my mouse has scrollwheel tilt switches and so many games don't recognize them that I have the default profile set up to make them emulate Z and C key presses so I can just bind them that way.
For clarity, when I say "everything" I mean "everything reasonable." I don't need to flip my mouse controls ninety degrees or anything weird. I just mean, if you're going to give some options, why not provide a complete feature set?
Also, I'm not obsessing. I said I prefer rebindable keys, but its not a dealbreaker by any means, if the preset control scheme is reasonable. Again, not sure why you wouldn't include rebinds though.