Blunt question I know but this is something I found a bit hilarious and baffling because I'm someone that's fairly adaptable as a gamer and for the most part I'm not that bothered about keybindings these days and being able to rebind them. Some people seem to get really bothered about it though and I was seeing on places like steam some absolute sperg sessions about it.
Do you care about this sort of thing? If the layout is pretty normal with WASD and such I don't understand why people would care that much so I'm trying to go out of my way to understand. One repeating trend I saw weirdly was left handed people complaining about it. My argument is this, there's only so many ways one can rebind the keys when it comes to shortcuts, so I can understand doing it for certain actions, but otherwise it seems silly.
I mean, there's no reason not to have rebindable keys, but if the default control scheme already suits my preferences, or is close enough, there's also no reason to get bent out of shape about not having them. Basically, totally depends on the game, but prefer having the option.
Also, pet peeve...if you're going to make the effort to provide the option, provide it for all keys/actions. A mix of bindable and nonbindable pisses me off, as does "missing" settings, e.g. in a real-time with pause game having the option to pause for almost every event, but for there be glaring omissions.
LOL this is what I don't understand, a great example is with mouse movement, in what universe would you want to mess with those except perhaps to have them inverted? Vehicles I could understand that being a thing, but for any other game type I don't know why you'd obsess over it that much. It looks like I was right to ask about this, because people clearly care about keybindings way more than I do.
There's always peripheral emulation to consider. Like I have a steam controller and sometimes the easiest way to fudge around compatibility issues is to have to touchpad work like a mouse rather than an analogue stick and mess with the bindings.
Likewise my mouse has scrollwheel tilt switches and so many games don't recognize them that I have the default profile set up to make them emulate Z and C key presses so I can just bind them that way.
For clarity, when I say "everything" I mean "everything reasonable." I don't need to flip my mouse controls ninety degrees or anything weird. I just mean, if you're going to give some options, why not provide a complete feature set?
Also, I'm not obsessing. I said I prefer rebindable keys, but its not a dealbreaker by any means, if the preset control scheme is reasonable. Again, not sure why you wouldn't include rebinds though.