Also anybody could get onto Baldur's Gate II and contribute. A 2d engine just isn't that complicated.
But a custom 3d engine is a whole 'nother level of complicated.
Worst part is it doesn't even make it better. BG3 could have been better on Infinity Engine in 2d because it was always about the fantasy world not the graphics.
A 3D engine would actively detract from what Baldur's Gate is. You're playing D&D and a large part of that experience has always been the player's imagination filling in the gaps left by the DM and lack of explicit visual depictions of everything. You bang something out in the Unreal engine and you lose all of that real fucking quick.
Also anybody could get onto Baldur's Gate II and contribute. A 2d engine just isn't that complicated.
But a custom 3d engine is a whole 'nother level of complicated.
Worst part is it doesn't even make it better. BG3 could have been better on Infinity Engine in 2d because it was always about the fantasy world not the graphics.
A 3D engine would actively detract from what Baldur's Gate is. You're playing D&D and a large part of that experience has always been the player's imagination filling in the gaps left by the DM and lack of explicit visual depictions of everything. You bang something out in the Unreal engine and you lose all of that real fucking quick.