I never thought I'd give credit to CD Projekt Red because they're the company that finally black pilled me permanently on modern releases. They do deserve credit though because even if their launch was a total shitshow by anyone's standard they have 'technically' been fixing the crashes and FPS issues plaguing the game and they don't have any major game breaking stuff in it that prevents you from even progressing the fucking story.
It really is atrocious and I am thinking of two titles in particular Baldur's Gate 3 and Rogue Trader. It's extremely annoying because even the negative reviews don't really talk about any of this which is why letting normies into gaming was a mistake. There are some game breaking bugs in these games that are either incredibly annoying to the point it made me not want to go near it anymore or they break the game and mean you can't even progress anymore.
Instead all it is retarded meme posting and people going "lulz gay sex and waifus take my updoots" and the only mention you can find on some of these bugs that are pretty significant is some obscure thread on steam or reddit that talks about it where it quietly gets stealth patched. The fuck are the programmers thinking? The only way they could possibly have allowed something that bad to get through is if they simply didn't give a shit, wrote the code and then declared it finished until the bug was found by gamers sometimes months later in release. It of course takes people awhile to pick up on these bugs depending on the size of the game and how far into the game it happened.
Play your own fucking games devs wtf, I have no respect for this.
Also anybody could get onto Baldur's Gate II and contribute. A 2d engine just isn't that complicated.
But a custom 3d engine is a whole 'nother level of complicated.
Worst part is it doesn't even make it better. BG3 could have been better on Infinity Engine in 2d because it was always about the fantasy world not the graphics.
A 3D engine would actively detract from what Baldur's Gate is. You're playing D&D and a large part of that experience has always been the player's imagination filling in the gaps left by the DM and lack of explicit visual depictions of everything. You bang something out in the Unreal engine and you lose all of that real fucking quick.