Play your own fucking games devs wtf, I have no respect for this.
It would be interesting to see the stats on the amount of time that is played by each department on their own products and then compare that to how it used to be.
The anecdotes i got is that they are not that much of nerds of playing their own games unless forced by the job anymore, rather they find other games they are not involved in.
It really is atrocious and I am thinking of two titles in particular Baldur's Gate 3 and Rogue Trader. It's extremely annoying because even the negative reviews don't really talk about any of this which is why letting normies into gaming was a mistake. There are some game breaking bugs in these games that are either incredibly annoying to the point it made me not want to go near it anymore or they break the game and mean you can't even progress anymore.
The modern corpo mantra is that the customer is the test base this is helped by the customer base is not getting refunds. Just look at the amount of refunds of cyberpunk 2077 and the people whom defend that mess even when it was at the worst. The customer is blamed for all the faults of the producer and trying to say enough is enough will get you banned on corp forums and the shills heckling you. Gaslighting is part of normal communication and has been for a long while, this leads to normal consumers breaking down a bit and accepting the state of the gaming industry.
In regards to the dev parts to some extent is the quality of coders going down the drain, the passions is no longer encouraged due to all the fun office politics and the deadline is always insane and if you can fix a bug you could instead create a new feature for the sales team or work on something else.
Owlcat is extra fun since they sold an alpha and beta of their games which intentionally limited the endgame part of the game which means that in theory they had free QA for the first parts and would just need to pay for the end part (although one can argue how good they handle the first part of their game)
It would be interesting to see the stats on the amount of time that is played by each department on their own products and then compare that to how it used to be. The anecdotes i got is that they are not that much of nerds of playing their own games unless forced by the job anymore, rather they find other games they are not involved in.
The modern corpo mantra is that the customer is the test base this is helped by the customer base is not getting refunds. Just look at the amount of refunds of cyberpunk 2077 and the people whom defend that mess even when it was at the worst. The customer is blamed for all the faults of the producer and trying to say enough is enough will get you banned on corp forums and the shills heckling you. Gaslighting is part of normal communication and has been for a long while, this leads to normal consumers breaking down a bit and accepting the state of the gaming industry.
In regards to the dev parts to some extent is the quality of coders going down the drain, the passions is no longer encouraged due to all the fun office politics and the deadline is always insane and if you can fix a bug you could instead create a new feature for the sales team or work on something else.
Owlcat is extra fun since they sold an alpha and beta of their games which intentionally limited the endgame part of the game which means that in theory they had free QA for the first parts and would just need to pay for the end part (although one can argue how good they handle the first part of their game)
In some AAA companies that might be considered cruel and unusual torment xD
Double-jumpen Sie die Boxen or I vill shoost your whole family in front of you.