I liked nearly every single thing you listed as a negative. And I didn't have any trouble beating the game.
My only complaint about the game was the upkeep system that kept the unit counts low, making it too easy to play and mitigate micro-management.
I used to love multiplayer in WC2 and 3 against people who clearly couldn't keep up. They'd bloodlust their entire army and send them in expecting to win against my meat grinder of micromanaged paladin heals, only to be unable to successfully kill anything. Even better when they'd click "attack" on a single unit, and you could just have that unit run around while their army followed it ineffectively while getting wailed on.
Sometimes for fun my friends and I would do archer-only skirmishes against people. Turns out that archers do great if you protect them with lots of cheap, zigzag walls. Even better if you send a sacrificial one against the opponent early so that they think, "ha, newbie doesn't know that archers suck."
I liked nearly every single thing you listed as a negative. And I didn't have any trouble beating the game.
My only complaint about the game was the upkeep system that kept the unit counts low, making it too easy to play and mitigate micro-management.
I used to love multiplayer in WC2 and 3 against people who clearly couldn't keep up. They'd bloodlust their entire army and send them in expecting to win against my meat grinder of micromanaged paladin heals, only to be unable to successfully kill anything. Even better when they'd click "attack" on a single unit, and you could just have that unit run around while their army followed it ineffectively while getting wailed on.
Sometimes for fun my friends and I would do archer-only skirmishes against people. Turns out that archers do great if you protect them with lots of cheap, zigzag walls. Even better if you send a sacrificial one against the opponent early so that they think, "ha, newbie doesn't know that archers suck."
I was one of those that bloodlusted my army and then lost :(