For a second, I thought you were talking about our Romanian commentator but then I remembered that's the actual name of the MC of this game..
What saved Cyberpunk was Edgerunners, that reinvigorated attention to it and the timing for was good as it had been patched a lot by then. That game just promised too much and didn't meet the high expectations set, like No man's sky or Fallout 76. They aren't bad games NOW but first impressions matter.
Cyberpunk’s biggest problem is actually its story. It’s garbage. The plot is garbage. The characters are garbage. The dialogue is garbage. This was obscured by all of the bugs and unfinished mechanics. Now that the game is mostly fixed, it still has a bad story. No fixing that.
That's one of the things I've heard, it has the same problem as Fallout 4 (very lackluster story but fun gameplay especially if you like building) which is probably why people latched onto Edgerunners so had because that WAS a good story.
They should've probably done the GTA online thing of being a mute character that is in the places where shit happens.
The playable prologue in cyberpunk 2077 has you “becoming a criminal”, but then the game takes control away from you and shows a cinematic montage of all the shit you did to first establish yourself as a criminal. Making friends and enemies, learning the city and the culture, earning your reputation, years of grinding - all that fun foundational storytelling is delivered to you passively in an in-engine cutscene. It’s one of the dumbest story decisions I’ve ever seen. That shit should have been the game. Instead, there’s a massive time jump paving over the most important part of the story, and then you have no proper investment in the characters when the “real story” begins.
Not to mention that they also take away your choice in cybernetics/humanity.
There is no story to be told about staying a pure flesh suit, or developing psychosis as a chrome-head. That should have been the main crux of the story, like it was in Edgerunners.
For a second, I thought you were talking about our Romanian commentator but then I remembered that's the actual name of the MC of this game..
What saved Cyberpunk was Edgerunners, that reinvigorated attention to it and the timing for was good as it had been patched a lot by then. That game just promised too much and didn't meet the high expectations set, like No man's sky or Fallout 76. They aren't bad games NOW but first impressions matter.
Cyberpunk’s biggest problem is actually its story. It’s garbage. The plot is garbage. The characters are garbage. The dialogue is garbage. This was obscured by all of the bugs and unfinished mechanics. Now that the game is mostly fixed, it still has a bad story. No fixing that.
That's one of the things I've heard, it has the same problem as Fallout 4 (very lackluster story but fun gameplay especially if you like building) which is probably why people latched onto Edgerunners so had because that WAS a good story.
They should've probably done the GTA online thing of being a mute character that is in the places where shit happens.
The playable prologue in cyberpunk 2077 has you “becoming a criminal”, but then the game takes control away from you and shows a cinematic montage of all the shit you did to first establish yourself as a criminal. Making friends and enemies, learning the city and the culture, earning your reputation, years of grinding - all that fun foundational storytelling is delivered to you passively in an in-engine cutscene. It’s one of the dumbest story decisions I’ve ever seen. That shit should have been the game. Instead, there’s a massive time jump paving over the most important part of the story, and then you have no proper investment in the characters when the “real story” begins.
This is narrative 101.
Not to mention that they also take away your choice in cybernetics/humanity.
There is no story to be told about staying a pure flesh suit, or developing psychosis as a chrome-head. That should have been the main crux of the story, like it was in Edgerunners.