It's Skyrim in space. The poor decisions I have heard people complaining about mostly boil down to the compromises that they made in order to cram this theme onto a game that's basically still Skyrim. It's the engine, but it's more than that. It's them not taking on the challenge of making Elite Dangerous+No Man's Sky+An RPG
For instance, the fact that the planets are really a series of instances. You'd have to have some kind of cool engine to represent a whole planet that you can walk on. Normal games are just a series of scenes with much smaller scale than that. It's a challenge they chose not to take on. You can dislike it, but it would have been a lot of work.
That any mildly competent modder could have put out in a week. Being charitable, they are trying to pile new features on an old engine that nobody who helped build it is still around to understand what's already there because anyone with talent and 2 braincells left already.
Todd Howard?
It's Skyrim in space. The poor decisions I have heard people complaining about mostly boil down to the compromises that they made in order to cram this theme onto a game that's basically still Skyrim. It's the engine, but it's more than that. It's them not taking on the challenge of making Elite Dangerous+No Man's Sky+An RPG
For instance, the fact that the planets are really a series of instances. You'd have to have some kind of cool engine to represent a whole planet that you can walk on. Normal games are just a series of scenes with much smaller scale than that. It's a challenge they chose not to take on. You can dislike it, but it would have been a lot of work.
That any mildly competent modder could have put out in a week. Being charitable, they are trying to pile new features on an old engine that nobody who helped build it is still around to understand what's already there because anyone with talent and 2 braincells left already.