Depends, I still have nightmares of a black man in a colonial outfit saying 'there's another settlement that needs help...'
I don't have a problem with either SO LONG as there's a good narrative behind it. Look at Witcher 3 fetch quests, usually there's multiple routes to do them and you can end up with bonuses depending on when or how you do it. Even just walking around is good as you might bump into something off the beaten track.
There's no narrative behind a lot of the game mechanics nowadays other than 'here's a power up or new shiny cosmetic'. You need something thematically to make you want to continue in a game.
Depends, I still have nightmares of a black man in a colonial outfit saying 'there's another settlement that needs help...'
I don't have a problem with either SO LONG as there's a good narrative behind it. Look at Witcher 3 fetch quests, usually there's multiple routes to do them and you can end up with bonuses depending on when or how you do it. Even just walking around is good as you might bump into something off the beaten track.
There's no narrative behind a lot of the game mechanics nowadays other than 'here's a power up or new shiny cosmetic'. You need something thematically to make you want to continue in a game.
The Chinese are to blame here, and to a lesser extent the Koreans.
They aren't motivated by a game actually being good. They're motivated by ticking off achievement progress.
Meanwhile Japan, they kinda have two sides:
Let you wander around with massive amounts of side quests and activities that you forget there's a main story
Kick your balls in difficulty till you cry for your mommy and then laugh at your failure.
I misread that as your mommy laughing at your failure. Man, I had an interesting childhood lol.
At least it's not raining General