I like cutscenes but that whole "slow walk" thing really is infuriating. I absolutely hate it.
The worst part is when you can't just take a bathroom break and return when the NPC reached its goal. They just stop and stare at you until you press walk.
Either let me play or make it an actual cutscene.
It's a lazy-ass way for exposition without having to animate or choreograph anything. If you want to cheap out make it a radio transmission or some other background voiceover.
It's a big reason why I hated FF7R (which I pirated, and fucking glad I did so). It's a big reason I'd never consider playing a second run of Last of Us (even though I actually enjoyed the game, fuck its sequel). It's one of the many reasons I'd never pick up Star Ocean: Integrity and Faithlessness (sorry Fiore, your godlike design alone can't sell a game).
Dying Light and the Dead Island games also did a lot of this shit to excess. Just remembered how long and annoying all of the sequences for radioing in with your handler in Dying Light was.
Also, can I just say that I have yet to see an escort mission in a modern game that I haven't outright hated? Which is doubly hilarious given how those were some of my favorite kind of missions in the X-Wing series. (Granted, I guess it's easier to make that less of a pain in the ass in open space)
I like cutscenes but that whole "slow walk" thing really is infuriating. I absolutely hate it.
The worst part is when you can't just take a bathroom break and return when the NPC reached its goal. They just stop and stare at you until you press walk.
Either let me play or make it an actual cutscene.
It's a lazy-ass way for exposition without having to animate or choreograph anything. If you want to cheap out make it a radio transmission or some other background voiceover.
It's a big reason why I hated FF7R (which I pirated, and fucking glad I did so). It's a big reason I'd never consider playing a second run of Last of Us (even though I actually enjoyed the game, fuck its sequel). It's one of the many reasons I'd never pick up Star Ocean: Integrity and Faithlessness (sorry Fiore, your godlike design alone can't sell a game).
Dying Light and the Dead Island games also did a lot of this shit to excess. Just remembered how long and annoying all of the sequences for radioing in with your handler in Dying Light was.
Also, can I just say that I have yet to see an escort mission in a modern game that I haven't outright hated? Which is doubly hilarious given how those were some of my favorite kind of missions in the X-Wing series. (Granted, I guess it's easier to make that less of a pain in the ass in open space)