HYENAS: Inside Story of Creative Assembly's $100M FAILURE
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The mob-mentality of the entryist replacement Total War fanbase fascinates me more than this dime-a-dozen corporate boondoggle. The fad chasing suckers that piled on Arch and Volund deserve the undercooked TWW3 and super bland TW: Troy plus Pharroh. Not sure if they're capable of such coherent emotions.
They did get around to optimizing turn times about a year into WH2 launch. Can't speak for WH3, it's on the list of games I'll only buy when the complete package is under $20.
Nobody asked for this, SEGA, and they're literally cheering its cancellation.
100 million, they greenlighted this piece of shit for 100 millions. I guess they must have felt invincible with that ESG funds.
I played the private beta because I got a random code via some gaming website, and boy did it suck.
Disregarding the drag queen PC, the retarded fact that you're looting space age "MuH BillIoNaIrEs" for Sonic merch using a Genisis to hack the vault door, the game just wasn't very fun. There was something off about fighting other players. You'd get absolutely destroyed or just melt the other players, much faster than skill alone should justify, nothing in between. I suspected the net code, and promptly removed that shit from my library.