The FF series seems like an outlier, they just throw shit at the wall since the series has so much built in lore and rabid fanbase that they can't do much else. It is like pokemon they will ride that cash cow into the ground and try to 'adapt' to modern players with various tweaks to the same formula.
I think I played the ones you mentioned but they all blend together, I am a huge fan of the original FF7 and the earlier ones so I always preferred it turn based. Not sure if it is more popular now that it is more hack and slash.
I'd rather each company focus on what works for them, than try to have every company try to do everything.
That'd be awesome in theory but in practice they always seem to want to go 'bigger' in the sequels which means adding more mechanics and often changing the setting. In a way it makes sense since they want to improve on their original product but it is a fine line.
I think that is why Bethesda is finding such a problem with this release, they tried to do too much and forgot what made their games addictive in the first place. Probably because it is easier to monetize this way.
That'd be awesome in theory but in practice they always seem to want to go 'bigger' in the sequels which means adding more mechanics and often changing the setting.
Which is fine, if they are keeping it to what works. If they don't need to reinvent the wheel every single time, then the chances of the "bigger" being good is a lot higher (though not always, as shown by Tears of the Kingdom earlier this year).
Bethesda's problem isn't losing sight of what made their games good. Its that people are finally looking at them in real time instead of years later in hindsight with a bunch of DLCs, patches and bug fixing mods in place. Like, everything I hear wrong about Starfield is how I felt about Skyrim and Fallout 3/4 (sans some of the woker elements) on release too.
The FF series seems like an outlier, they just throw shit at the wall since the series has so much built in lore and rabid fanbase that they can't do much else. It is like pokemon they will ride that cash cow into the ground and try to 'adapt' to modern players with various tweaks to the same formula.
I think I played the ones you mentioned but they all blend together, I am a huge fan of the original FF7 and the earlier ones so I always preferred it turn based. Not sure if it is more popular now that it is more hack and slash.
That'd be awesome in theory but in practice they always seem to want to go 'bigger' in the sequels which means adding more mechanics and often changing the setting. In a way it makes sense since they want to improve on their original product but it is a fine line.
I think that is why Bethesda is finding such a problem with this release, they tried to do too much and forgot what made their games addictive in the first place. Probably because it is easier to monetize this way.
Which is fine, if they are keeping it to what works. If they don't need to reinvent the wheel every single time, then the chances of the "bigger" being good is a lot higher (though not always, as shown by Tears of the Kingdom earlier this year).
Bethesda's problem isn't losing sight of what made their games good. Its that people are finally looking at them in real time instead of years later in hindsight with a bunch of DLCs, patches and bug fixing mods in place. Like, everything I hear wrong about Starfield is how I felt about Skyrim and Fallout 3/4 (sans some of the woker elements) on release too.