Quote from the Slay the Spire dev, after saying they're either going to migrate the next thing they have in the works to a different engine or Unity walks it all back-
We have never made a public statement before. That is how badly you fucked up.
Slay the Spire sold at least 1.5 million copies. It's a $25 game, although goes on sale to around $10. So, it made somewhere between $15-$37.5 million gross, lets say roughly $10-$25 mil after Steam/etc cut.
Unity's new plan charges $12,500 for the first 1.1 million installs. It charges $24,000 for 1.1-1.5 million installs, $10,000 for 1.5-2.0 million, and another $10,000 for 2.0-3.0 million. If Slay the Spire 2 sells the same as before, they're paying 0.2% to .1%. If Slay the Spire sells double compared to before, they're looking at paying 0.1% to 0.04%.
I don't see how they migrate to a different engine for less than $40k-$60k. Any delay in their game that sold tens of millions of dollars has to cost more than that. It seems like they made that statement as a knee jerk reaction and I would be surprised if they follow through with it except to virtue signal, since it's very obviously against their own interest to do so.
Devs dont get 100% of the sale money. They get a cut of a cut and unity charges per install, so they stand to lose basically all their revenue and profits from a computer running a script...
Actually they're looking at paying whatever the fuck unity decides to charge them because unity decides how many installs you've had using their magic algorithm and they can change the deal at any moment to decide you owe them more money. I honestly think the whole thing could be ruled unconscionable in court if it ever comes to that.
Quote from the Slay the Spire dev, after saying they're either going to migrate the next thing they have in the works to a different engine or Unity walks it all back-
We have never made a public statement before. That is how badly you fucked up.
Slay the Spire sold at least 1.5 million copies. It's a $25 game, although goes on sale to around $10. So, it made somewhere between $15-$37.5 million gross, lets say roughly $10-$25 mil after Steam/etc cut.
Unity's new plan charges $12,500 for the first 1.1 million installs. It charges $24,000 for 1.1-1.5 million installs, $10,000 for 1.5-2.0 million, and another $10,000 for 2.0-3.0 million. If Slay the Spire 2 sells the same as before, they're paying 0.2% to .1%. If Slay the Spire sells double compared to before, they're looking at paying 0.1% to 0.04%.
I don't see how they migrate to a different engine for less than $40k-$60k. Any delay in their game that sold tens of millions of dollars has to cost more than that. It seems like they made that statement as a knee jerk reaction and I would be surprised if they follow through with it except to virtue signal, since it's very obviously against their own interest to do so.
Devs dont get 100% of the sale money. They get a cut of a cut and unity charges per install, so they stand to lose basically all their revenue and profits from a computer running a script...
Actually they're looking at paying whatever the fuck unity decides to charge them because unity decides how many installs you've had using their magic algorithm and they can change the deal at any moment to decide you owe them more money. I honestly think the whole thing could be ruled unconscionable in court if it ever comes to that.
Yeah it borders on extortion. "We updated our terms so you now owe us 100 million dollars" isn't something you can just do out of nowhere