I think the way older shooters and such handled keycards is a bit close to what you describe, just sort of occurred to me.
Granted, those games usually didn't even have full-bore inventory systems, but under the hood it probably worked pretty much the same way as you've been describing.
I think the way older shooters and such handled keycards is a bit close to what you describe, just sort of occurred to me.
Granted, those games usually didn't even have full-bore inventory systems, but under the hood it probably worked pretty much the same way as you've been describing.