Same here, lol. Even more-so with legendaries and some of their lulzy (and sometimes informative) taglines. It's been a while since I've looked back on Borderlands and considered how well they did their itemization.
Sadly the Pre-sequel pretty much ruined the rest of the games for me by showing just how much of the game experience in that series depended on solidly planned scripted NPC-spawning events. And how much the questing satisfaction in it almost solely depended on humor, because from a gameplay perspective they were totally mundane fetch quests.
Same here, lol. Even more-so with legendaries and some of their lulzy (and sometimes informative) taglines. It's been a while since I've looked back on Borderlands and considered how well they did their itemization.
Sadly the Pre-sequel pretty much ruined the rest of the games for me by showing just how much of the game experience in that series depended on solidly planned scripted NPC-spawning events. And how much the questing satisfaction in it almost solely depended on humor, because from a gameplay perspective they were totally mundane fetch quests.