Win / KotakuInAction2
KotakuInAction2
Communities Topics Log In Sign Up
Sign In
Hot
All Posts
Settings
All
Profile
Saved
Upvoted
Hidden
Messages

Your Communities

General
AskWin
Funny
Technology
Animals
Sports
Gaming
DIY
Health
Positive
Privacy
News
Changelogs

More Communities

frenworld
OhTwitter
MillionDollarExtreme
NoNewNormal
Ladies
Conspiracies
GreatAwakening
IP2Always
GameDev
ParallelSociety
Privacy Policy
Terms of Service
Content Policy
DEFAULT COMMUNITIES • All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
KotakuInAction2 The Official Gamergate Forum
hot new rising top

Sign In or Create an Account

25
posted 1 year ago by Lethn 1 year ago by Lethn +26 / -1
37 comments share
37 comments share save hide report block hide replies
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (37)
sorted by:
▲ 3 ▼
– ailurus 3 points 1 year ago +3 / -0

I bring this up because if I choose to code a list over a grid in my projects that have inventory systems it's a remarkable difference in the work load, lists are definitely easier to deal with and take less code compared to complicated grid systems if all you want to do is let people pick up and drop stuff or equip things and there's not much else going on.

Not really. It's a 2d array vs multiple 1d arrays. Yes, if you're letting people drag and drop into the grid it does complicate things a little bit, but list-based inventories have added complications of their own assuming you're letting players favorite items (which I'm hoping any list-based inventory does)

The other thing to keep in mind from both a code and UI design point of view is what limitation(s) if any are you going to have on the player inventory cap. If it is weight-based, then I think a list-based inventory makes more sense as (in my own experience anyway) when you get back to town you just grab the heaviest things out of your inventory and sell them. If it is number of items-based, then I think grid makes a ton more sense as you can quickly see everything you have in the inventory.

The main player advantage grids add is they allow much better organization of items than lists do, as players can group items in whatever category they want, whereas with lists things are broken into a couple categories that the devs decided and the players need to work around that. How important that is comes down to how the game itself works - if the overwhelming majority of what you find is just vendor trash, then a list works fine. But the more things have non-selling uses (keeping activatable items on hand, storing a variety of different types of crafting ingredients, keeping various items for specific fights (say, fire resistance armor for a particular boss), etc) grids make life much easier for the player.

permalink save report block reply
▲ 2 ▼
– deleted 2 points 1 year ago +2 / -0

Original 8chan Links to Gamer Gate:

.

The main GG discussion is on the videogames board: https://8chan.moe/v/

.

GamerGate archive is at https://8chan.moe/gamergatehq/

.

GamerGate Wiki:

https://ggwiki.deepfreeze.it/index.php/Main_Page

. . . . . .

. . . . . .

The below rules are just a summary of the rules which can be found in the Welcome Ashore post.

.

ONE: Do not post Illegal Activity, or criminal manifestos.

.

TWO: Do not engage in speech that promotes, advocates, glorifies, or endorses violence.

.

THREE: Do not threaten, harass, defame, or bully users.

.

FOUR: Do not post involuntary Salacious Material.

.

FIVE: Do not post Porn

.

SIX: NSFW content must be flaired NSFW.

.

SEVEN: Do not post Facebook accounts or twitter accounts with less than 500 followers, and personal information.

.

EIGHT: Do not intentionally deceive others by impersonating another.

.

NINE: Do not solicit or engage in transactions that are federally regulated by the US govt.

.

TEN: No vote manipulation. Do not break communities.win's features.

.

ELEVEN: Do not post spam.

.

TWELVE: Do not post intentional falsehoods or hoaxes.

.

THIRTEEN: No reposts

.

FOURTEEN: Do not post more than 5 posts a day to this sub.

.

FIFTEEN: Do not direct particularly egregious identity based slurs at users.

.

SIXTEEN: Do not attack entire identity groups as inferior or conspiring.


Moderators

  • DomitiusOfMassilia
  • ClockworkFool
  • C
Message the Moderators

Terms of Service | Privacy Policy

2025.03.01 - rgqpq (status)

Copyright © 2024.

Terms of Service | Privacy Policy