grid will be more expensive to implement, requiring icons for each inventory item and all, but allows for more stylization. if the player is managing less than 50 inventory slots at a time, I find grids to be acceptable on a ux level.
When it starts to get more than that, list inventories tend to be easier to manage when they have sorting and searching. list inventories are also great for the developer because adding an item only requires adding text, you don't need an icon drawn.
grid will be more expensive to implement, requiring icons for each inventory item and all, but allows for more stylization. if the player is managing less than 50 inventory slots at a time, I find grids to be acceptable on a ux level.
When it starts to get more than that, list inventories tend to be easier to manage when they have sorting and searching. list inventories are also great for the developer because adding an item only requires adding text, you don't need an icon drawn.