Right? There's definitely a place for fully-voiced games, and I do appreciate them, but it's far from a requirement. At their core, video games do not require actors for anything.
It was surprising to me even though there was general agreement about voice acting being a good thing when I made a thread on it but then also some of the responses were very mixed. For me even with a modern game it would never bother me if a game had no voice acting because it's like reading through a visual novel. Of course if you want fully cinematic sequences and stuff I could understand how that would get jarring.
These people really don't realise how easily replaceable they are. I'm actually somebody who does pay VC's, well I've paid one actress in my time and that was for voice prompts but I'll definitely be paying for more. There are thousands of people who actually fucking like games and appreciate the work they do who will gladly replace them for even a sliver of the fame and money they get and I'd definitely much rather work with them than a bunch of insufferable troons and SJWs. It's no wonder that the executives want to find a way to get rid of these arseholes because they really are having a mask off moment with these strikes.
I'm mixed on it too. Voiced can feel more alive, but also is often used as an excuse by devs to go more "cinematic," which isn't what I want in my video games generally. I want to play, not watch a ten hour movie like some games try to do. Thankfully the games that generally go so overboard aren't the games I like to play, even if they didn't do that, but it's still absurd.
On the other hand, too much text can be a bit of drag for the same reasons, pulling you out of the game. Especially if there's a bunch of bonus lore laying around, it can feel like a chore going through it all; can end up feeling more like a job, and something you need to do for the sake of completeness, before you can get back to the gameplay. But maybe that's just me being a bit obsessive.
But that's just common sense; too many cinematics, or too much text can be annoying, just as too little story could be, and neither has anything to do with the actors. You certainly don't need actors for games if you don't want.
These people really don't realise how easily replaceable they are...There are thousands of people who actually fucking like games and appreciate the work they do who will gladly replace them...
Yup, replaceable indeed. Breaking the back of the current incestuous "talent" pool would probably be a great thing and, at worst, a neutral one. Do it. Strike.
We don't need you shits. Even if most of them liked games and respected gamers, they still wouldn't be essential. The fact that they often despise us, and that their existence often ends up producing worse games due to the "moviefication" of games, is just all the more reason to show them the door. Again, do it. Strike.
It's hilarious when unions work against the people they're supposed to represent, too. These fucks had almost complete ideological capture in the AAA sphere; they got what they want. Now they're going to threaten to leave?! Hahaha, they need us a lot more than we need them.
Right? There's definitely a place for fully-voiced games, and I do appreciate them, but it's far from a requirement. At their core, video games do not require actors for anything.
It was surprising to me even though there was general agreement about voice acting being a good thing when I made a thread on it but then also some of the responses were very mixed. For me even with a modern game it would never bother me if a game had no voice acting because it's like reading through a visual novel. Of course if you want fully cinematic sequences and stuff I could understand how that would get jarring.
These people really don't realise how easily replaceable they are. I'm actually somebody who does pay VC's, well I've paid one actress in my time and that was for voice prompts but I'll definitely be paying for more. There are thousands of people who actually fucking like games and appreciate the work they do who will gladly replace them for even a sliver of the fame and money they get and I'd definitely much rather work with them than a bunch of insufferable troons and SJWs. It's no wonder that the executives want to find a way to get rid of these arseholes because they really are having a mask off moment with these strikes.
I'm mixed on it too. Voiced can feel more alive, but also is often used as an excuse by devs to go more "cinematic," which isn't what I want in my video games generally. I want to play, not watch a ten hour movie like some games try to do. Thankfully the games that generally go so overboard aren't the games I like to play, even if they didn't do that, but it's still absurd.
On the other hand, too much text can be a bit of drag for the same reasons, pulling you out of the game. Especially if there's a bunch of bonus lore laying around, it can feel like a chore going through it all; can end up feeling more like a job, and something you need to do for the sake of completeness, before you can get back to the gameplay. But maybe that's just me being a bit obsessive.
But that's just common sense; too many cinematics, or too much text can be annoying, just as too little story could be, and neither has anything to do with the actors. You certainly don't need actors for games if you don't want.
Yup, replaceable indeed. Breaking the back of the current incestuous "talent" pool would probably be a great thing and, at worst, a neutral one. Do it. Strike.
We don't need you shits. Even if most of them liked games and respected gamers, they still wouldn't be essential. The fact that they often despise us, and that their existence often ends up producing worse games due to the "moviefication" of games, is just all the more reason to show them the door. Again, do it. Strike.
It's hilarious when unions work against the people they're supposed to represent, too. These fucks had almost complete ideological capture in the AAA sphere; they got what they want. Now they're going to threaten to leave?! Hahaha, they need us a lot more than we need them.