I'm mixed on it too. Voiced can feel more alive, but also is often used as an excuse by devs to go more "cinematic," which isn't what I want in my video games generally. I want to play, not watch a ten hour movie like some games try to do. Thankfully the games that generally go so overboard aren't the games I like to play, even if they didn't do that, but it's still absurd.
On the other hand, too much text can be a bit of drag for the same reasons, pulling you out of the game. Especially if there's a bunch of bonus lore laying around, it can feel like a chore going through it all; can end up feeling more like a job, and something you need to do for the sake of completeness, before you can get back to the gameplay. But maybe that's just me being a bit obsessive.
But that's just common sense; too many cinematics, or too much text can be annoying, just as too little story could be, and neither has anything to do with the actors. You certainly don't need actors for games if you don't want.
These people really don't realise how easily replaceable they are...There are thousands of people who actually fucking like games and appreciate the work they do who will gladly replace them...
Yup, replaceable indeed. Breaking the back of the current incestuous "talent" pool would probably be a great thing and, at worst, a neutral one. Do it. Strike.
We don't need you shits. Even if most of them liked games and respected gamers, they still wouldn't be essential. The fact that they often despise us, and that their existence often ends up producing worse games due to the "moviefication" of games, is just all the more reason to show them the door. Again, do it. Strike.
It's hilarious when unions work against the people they're supposed to represent, too. These fucks had almost complete ideological capture in the AAA sphere; they got what they want. Now they're going to threaten to leave?! Hahaha, they need us a lot more than we need them.
I'm mixed on it too. Voiced can feel more alive, but also is often used as an excuse by devs to go more "cinematic," which isn't what I want in my video games generally. I want to play, not watch a ten hour movie like some games try to do. Thankfully the games that generally go so overboard aren't the games I like to play, even if they didn't do that, but it's still absurd.
On the other hand, too much text can be a bit of drag for the same reasons, pulling you out of the game. Especially if there's a bunch of bonus lore laying around, it can feel like a chore going through it all; can end up feeling more like a job, and something you need to do for the sake of completeness, before you can get back to the gameplay. But maybe that's just me being a bit obsessive.
But that's just common sense; too many cinematics, or too much text can be annoying, just as too little story could be, and neither has anything to do with the actors. You certainly don't need actors for games if you don't want.
Yup, replaceable indeed. Breaking the back of the current incestuous "talent" pool would probably be a great thing and, at worst, a neutral one. Do it. Strike.
We don't need you shits. Even if most of them liked games and respected gamers, they still wouldn't be essential. The fact that they often despise us, and that their existence often ends up producing worse games due to the "moviefication" of games, is just all the more reason to show them the door. Again, do it. Strike.
It's hilarious when unions work against the people they're supposed to represent, too. These fucks had almost complete ideological capture in the AAA sphere; they got what they want. Now they're going to threaten to leave?! Hahaha, they need us a lot more than we need them.