Well, there are probably multiple reasons why the art goes more and more generic, one of them is the idea of trying to emulate the reality rather than the ideal, the other is we know the corpo culture does not incentive risk taking and the globohomo culture ensure that all risk goes in the wrong way.
This is precisely why I despise realism in games. I play games to go to fantastic places, do interesting things, and become something different then I already am. They're so obsessed with recreating the real world, when I'm here to go anywhere else.
That's not to say you can't have realistic games that do interesting things and have interesting places. But it definitely makes the developers have to work that much harder on the setting and characters.
Fantasy/SciFi are the places for some degree of stylization, even if its minor. Even BDO is stylized, and they went for realism in their human/elf models+environment more than not.
Well, there are probably multiple reasons why the art goes more and more generic, one of them is the idea of trying to emulate the reality rather than the ideal, the other is we know the corpo culture does not incentive risk taking and the globohomo culture ensure that all risk goes in the wrong way.
This is precisely why I despise realism in games. I play games to go to fantastic places, do interesting things, and become something different then I already am. They're so obsessed with recreating the real world, when I'm here to go anywhere else.
That's not to say you can't have realistic games that do interesting things and have interesting places. But it definitely makes the developers have to work that much harder on the setting and characters.
Modern shooters are the place for realism.
Fantasy/SciFi are the places for some degree of stylization, even if its minor. Even BDO is stylized, and they went for realism in their human/elf models+environment more than not.