Realism is fine, when it truly means "internal consistencyism", which is what a lot of people mean by it when, in example, they're talking about a universe with magic in it. Unfortunately, others do actually mean real-ism, that magic shouldn't exist in a high-magic setting.
I mean "Trying their hardest to make the art style look as true to life as possible." That is what I'm decrying here. And again, I'm not saying it's all bad, but the more "grounded" you make the game, the more effort goes into all the nitty-gritty detail, and the less goes into making something that's actually fun to play.
Realism is fine, when it truly means "internal consistencyism", which is what a lot of people mean by it when, in example, they're talking about a universe with magic in it. Unfortunately, others do actually mean real-ism, that magic shouldn't exist in a high-magic setting.
I mean "Trying their hardest to make the art style look as true to life as possible." That is what I'm decrying here. And again, I'm not saying it's all bad, but the more "grounded" you make the game, the more effort goes into all the nitty-gritty detail, and the less goes into making something that's actually fun to play.