Edit 05/05/2024:
Current Main Rumble Channel link: https://rumble.com/user/Lethn
Rumble is now my primary content farm, I no longer use Odysee.
I've been reminded by people my links and everything are horribly out of date for my main sticky thread. Hope this helps people keep track of what's going on, this should be a lot neater now. I think I will use the comments page to post new videos and I will use this main thread with the development roadmap list and any relevant major release links like the game itself.
When I edit the main post next I will also remember to post the date so that people know exactly when this was last done at a glance.
Updated roadmap 07/05/2024
Current by the gods 0.1 Development Roadmap:
. Reversing all wood and grain pile animations
. Pick up and drop behaviour for grain and wood piles, as well as trees
. Village storehouse grain/wood pile animation and behaviour
. Individual Housing Slots For Villagers to prep for day/night cycles and sleep mechanics - Complete
. Housed Villager population updating - Complete
. Influence sphere scaling with housed villager count - Complete
. God hand influence sphere behaviour - Complete
. Debugging building mechanics in conjunction with breeding behaviour to make sure there are no conflicts - Complete
. Debug villager wandering behaviour to match scale of individual village influence sphere - Complete
. God hand belief text animation - Complete
. God hand belief behaviour - Complete
. Villager belief, current and required - Complete
. Villager belief collision behaviour for miracles
. Faction colour changes based on village ownership integer - Complete
. Finish and import new god hand model and check accuracy of god hand raycast and collision
. Implement custom population limits per village in order to prevent breakage and performance problems - Complete
. Test basic throwing mechanics to prep for building destruction
. Main menu options ( Keybind, Audio, Video )
. Pick up and drop villagers to change village ownership - Complete
. Pause/Speed Scale - Complete
. Place neutral villages for village capture gameplay
Yeah, if you want to stick it to them, might as well go all the way without being directly offensive in the eyes of sane people.
If it does get called out for 'homophobia' and stuff for simply not having any LGBT people in it, that would be pretty unreasonable to most normal people, and especially if you get doxxed for it.
That said, if leftists like the games enough it won't even matter. Just look at the hypocrisy of them when it comes to the Five Nights at Freddies creator. "You get the pass if we like your stuff" basically.
You get it, that's pretty much the plan, the thing is I've even had to deal with this shit with that admin in the Godot community who was trying to justify the LGBT virtue signal because he just went "What's wrong with people doing that?". So okay then, let's do the exact opposite with our own content and see how they react if they decide to be lunatics over it, then they'll red pill the normies hard and I can throw their own arguments right back at them.