It was inevitable. Also those new pokemon designs are fucking garbage
(media.communities.win)
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I'm going to disagree, but not entirely. Because I can think of a lot of "memorable, distinct locations" but all of them are based on what I found there instead of the environment itself. As in, an absurd Pokemon that either wrecked me or was incredibly special. Something just like Mt. Silver was, a boring area that is made unforgettable by who you find there.
I'm not going to say its phenomenal and better in every way. Just that this is the direction they should have been going for a while now and this would have been a fantastic game if released that far back, as it clearly isn't much more advanced than games were at the time.
My Switch is as pure as can be and my playtime was almost entirely made of lag and pop in issues, to a point of actual detraction from the enjoyment by how sluggishly it ran. Which made their already poor online connection features basically unplayable due to their Timer never missing a fucking beat on counting down even as you just stare each other down.
The funny ha-ha viral glitches no doubt were, but the game was still released in a broken state that is absolutely undeniable and unmissable.
I haven't played Sword/Shield or Scarlet/Magenta/Lavender, but I did play Legends Arceus and enjoyed it. Arceus had distinct landmarks and memorable fights, and clear habitats for many species. Was it not the same for Scarlet?
How would you say the two games compared?
Arceus was more self contained maps while S/V was one giant one. So Arceus was able to build its maps more like video game levels, with a lot more clear differentiation and individuality to them. S/V was more generic open world (with many regions straight called North 1/2/3), but way more packed with Pokemon in each space (when the popin wasn't ruining it).
So in theory it would sound like Arceus was easily superior, but I found that S/V was a lot more worthwhile to explore. Once you've stopped trying to catch X and Y species, you'd often end up just running by entire areas. Wherein S/V I was constantly finding hidden things, and often times incredible Pokemon tucked away in them.
Which was kinda the point I was getting at up there. The environments themselves are clearly a step down (and almost certainly that bland because of their terrible laggy coding necessitating blandness to run), but there is a lot more to actually find in most locations.