52 posted 1 year ago by Lethn 1 year ago by Lethn +54 / -2 65 comments share 65 comments share save hide report block hide replies
All of these ever more powerful tools will enable indie devs to make better and better games. At some point the couple of chads doing the real work will shrug off the useless bloat holding them back and go make a real game.
That would be fine and dandy if those more powerful tools had reasonable subscription and licensing fees.
That is not the case. Indies are priced out of those powerful tools.
Your average revenue for most of indie games is below 10k. https://howtomarketagame.com/2022/11/28/the-median-indie-game-does-not-earn-a-whole-lot/
You try to budget good cloth physics from Marvelous Designer (1700/year) https://www.marvelousdesigner.com/pricing
UE5 Enterprise which is 1500/year + 5% royalty fee https://www.unrealengine.com/en-US/license
You also need to eat, pay rent/mortgage, utilities etc.