Basically, a test to see if someone only knows conformist ideas or if they're capable of seeing alternative perspectives?
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Basically, a test to see if someone only knows conformist ideas or if they're capable of seeing alternative perspectives?
Personally, I do find that the cohesion and stakes-preservation of most settings works best when you make higher order healing magic like “regrow limb” “fix paralysis” and especially “raise dead” very hard to come by, so I’m willing to concede that a cripple can remain a cripple. Every complaint about the logistics of the cripple then fighting is completely reasonable, though. And, of course, if the specific setting they’re using has powerful healing readily available, well, goodbye crippling affliction.
You could build a pretty good campaign around a quest to obtain scarce healing magic for your crippled character.
Alternatively, you could have it so that magical healing restores people to their soul-state. To the state they are "meant" to be in. And over time, their souls adjust to their bodies, so old wounds cannot be healed as the soul has accepted the affliction.
Even so, being stuck in a wheelchair should make adventuring an immensely and instantly bad idea. And most of any sensible mechanics built around it are almost certainly more likely to have a very negative and "exclusive" effect on any players rolling around in a wheelchair.