From a corpo point of view a game which has no end of life built into it is a product you have to compete with forever.
The only ESG i can see but it is a bit farfetched is that a central of the communication ensures that wrong-think can be destroyed at will with the everchanging rules. But I do not remember that being a explicit point of their point system.
From a corpo point of view a game which has no end of life built into it is a product you have to compete with forever.
Agreed, but always-online has two other advantages as well.
First, it lets the devs get a ton of additional analytics as to how often features are used, how the game's actually being played, etc. Now, that could - and occasionally is - used to actually improve the game, but seemingly more often these days it's used for the second advantage - micro-transactions.
By making the game always-online, you can splash the store page at the players every single time they want to play at all and you get more eyes on whatever the deal-of-the-day (or week or whatever) is. And by spamming people with the ads over and over and over it increases the chances of someone's will wavering and then you get another $2-5 or whatever a skin costs.
Question:
Do you guys think that turning their games into spyware raises the company's ESG score?
I don't ever remember anyone actually saying "Yes, take away my ability to play and save the game anytime I want," yet this is apparently normal.
I love how one of those clowns on GTPlanet said that it's okay because e-mail and cell phones exist.
Yeah, they're totally the same thing as a video game designed to primarily to entertain.
Do these people think evangelizing greedy developers like this gets them VIP access or something? Microsoft likely doesn't even know they exist.
From a corpo point of view a game which has no end of life built into it is a product you have to compete with forever.
The only ESG i can see but it is a bit farfetched is that a central of the communication ensures that wrong-think can be destroyed at will with the everchanging rules. But I do not remember that being a explicit point of their point system.
Agreed, but always-online has two other advantages as well.
First, it lets the devs get a ton of additional analytics as to how often features are used, how the game's actually being played, etc. Now, that could - and occasionally is - used to actually improve the game, but seemingly more often these days it's used for the second advantage - micro-transactions.
By making the game always-online, you can splash the store page at the players every single time they want to play at all and you get more eyes on whatever the deal-of-the-day (or week or whatever) is. And by spamming people with the ads over and over and over it increases the chances of someone's will wavering and then you get another $2-5 or whatever a skin costs.
Microsoft confirmed no MTX.
I can't help but remember how Sony at first confirmed this for GT Sport, only to sneak them in at a later date.
Activision did the same thing with Crash Team Racing Nitro-Fueled.
You just can't trust AAA developers at their word anymore.