Well I never bothered with Overwatch 2 in particular but all of these games follow the same patterns now. You get a bare minimum 'game' setup by devs just to get gamers fairly interested and generate some hype.
However that's not really the primary goal of game devs these days, the main open secret of games is to hook in a significant amount of players with the promise of endless customisation that are inevitably just stupid skins that the artists probably spent 10 minutes on maximum. It's a deliberate tactic to lure in specific kinds of people who like this sort of thing and will spend the most amount of money, they don't give a shit about anyone else.
There's a fantastic video on this called "Let's go whaling" that perfectly explains the psychological manipulation used by these psychopaths all the time. Real gamers simply don't matter anymore, those of us who love to play games for gameplay aren't the target because we don't fork over enough cash to keep the executives happy and they've worked out they can make more money generally selling shitty skins and customisable shit than they can making an actual game. As others have pointed out, there's a cap per sale on each customer when they release a game but there is no such thing when it comes to returning customers and micro-transactions.
Great way to avoid inevitably shitty games these days is, if it touts 'gud graphics' and 'lots of customisation' chances are it's probably going to be shit and should be avoided from the moment they announce it. What's especially fascinating is how you get autists who go into the maths of these games and work out things like how much you'd have to play in order to even unlock some of the most expensive stuff in these games for 'free' and the amount of hours is often ridiculous as you'd expect.
TLDR: There is no real gameplay in these games beyond barebones shit and you can say goodbye to the idea of any kind of content updates, it's all about micro-transactions.
Mostly the basic gameplay loop is team vs team with objectives (akin to Team Fortress 2.) Nothing bad on the surface except for how Blizzard has treated the players and the game:
Blizzard promised a PvE mode with skill trees which they canceled.
They lowered the total number of players per team (from 6 per side to 5). Better for balance but a downgrade is a downgrade.
They removed loot boxes for a very very slow progression system for basic bitch shit and a Battlepass with loads of FOMO skins. This was so hard it caused people to ask for loot boxes back.
They canned the original game and forced people to rebuy a lot of skins players had in the first game.
Any controversy involving the game resulted in a short comic that introduced X as sexual preference.
So glad I stopped playing Blizz games years ago before they really went full retard. BfA was just horrendous I made it to the first main patch then nope'd out when Mecha-Gnomes were revealed. The rest of the expansion sounded equally dumb with the final Old God being revealed, released, and then defeated in the same patch let alone expansion. Supposedly Blizz has pulled a hard retcon on this and is bringing back that boss again because they realised how fucking stupid it was to get rid of such an important lore character so quickly.
Other damage was done though. Shadowlands was mostly filler with a brand new Big Bad who was "responsible for everything" that had happened before, and then killed him in the same expansion. The rogue devs changing various historic features during the woke purge red pilled quite a few normies. All in all it was a great play for keeping ex players like myself away because not only had the house burned down, it had been pissed on, salted, set on fire again, then relabelled as what players should play rather than what they will want to play.
I've never played it, what's so bad about it? The fact that they made every character gay or lesbian doesn't affect the gameplay, right?
Well I never bothered with Overwatch 2 in particular but all of these games follow the same patterns now. You get a bare minimum 'game' setup by devs just to get gamers fairly interested and generate some hype.
However that's not really the primary goal of game devs these days, the main open secret of games is to hook in a significant amount of players with the promise of endless customisation that are inevitably just stupid skins that the artists probably spent 10 minutes on maximum. It's a deliberate tactic to lure in specific kinds of people who like this sort of thing and will spend the most amount of money, they don't give a shit about anyone else.
There's a fantastic video on this called "Let's go whaling" that perfectly explains the psychological manipulation used by these psychopaths all the time. Real gamers simply don't matter anymore, those of us who love to play games for gameplay aren't the target because we don't fork over enough cash to keep the executives happy and they've worked out they can make more money generally selling shitty skins and customisable shit than they can making an actual game. As others have pointed out, there's a cap per sale on each customer when they release a game but there is no such thing when it comes to returning customers and micro-transactions.
Great way to avoid inevitably shitty games these days is, if it touts 'gud graphics' and 'lots of customisation' chances are it's probably going to be shit and should be avoided from the moment they announce it. What's especially fascinating is how you get autists who go into the maths of these games and work out things like how much you'd have to play in order to even unlock some of the most expensive stuff in these games for 'free' and the amount of hours is often ridiculous as you'd expect.
TLDR: There is no real gameplay in these games beyond barebones shit and you can say goodbye to the idea of any kind of content updates, it's all about micro-transactions.
If your asking why Overwatch 2 is bad:
Mostly the basic gameplay loop is team vs team with objectives (akin to Team Fortress 2.) Nothing bad on the surface except for how Blizzard has treated the players and the game:
Blizzard promised a PvE mode with skill trees which they canceled.
They lowered the total number of players per team (from 6 per side to 5). Better for balance but a downgrade is a downgrade.
They removed loot boxes for a very very slow progression system for basic bitch shit and a Battlepass with loads of FOMO skins. This was so hard it caused people to ask for loot boxes back.
They canned the original game and forced people to rebuy a lot of skins players had in the first game.
Any controversy involving the game resulted in a short comic that introduced X as sexual preference.
So glad I stopped playing Blizz games years ago before they really went full retard. BfA was just horrendous I made it to the first main patch then nope'd out when Mecha-Gnomes were revealed. The rest of the expansion sounded equally dumb with the final Old God being revealed, released, and then defeated in the same patch let alone expansion. Supposedly Blizz has pulled a hard retcon on this and is bringing back that boss again because they realised how fucking stupid it was to get rid of such an important lore character so quickly.
Other damage was done though. Shadowlands was mostly filler with a brand new Big Bad who was "responsible for everything" that had happened before, and then killed him in the same expansion. The rogue devs changing various historic features during the woke purge red pilled quite a few normies. All in all it was a great play for keeping ex players like myself away because not only had the house burned down, it had been pissed on, salted, set on fire again, then relabelled as what players should play rather than what they will want to play.