Blacks are just 13% of US population, and on top of that their lack of money makes them a much smaller percentage of paying customers.
It's completely logical that marketing to them is not a concern. That's not a conversation from sixty years ago, that's a conversation from 2014. Media should cater to its consumers.
You’re talking about a subset of a subset. If I market a product to that segment of the population and I find, say, 10 black super consumers who each spend $100 on the special edition and $200 on various microtransactions, I still don’t make as much money as I would have if I had courted a customer base of 50 white average consumers people who each buy the $60 standard edition and $20 of various microtransactions.
And that’s assuming that there’s no overlap and no white super consumers, which is untrue. The amount of black super consumers who would buy Final Fantasy XVI if it had been in fantasy Africa may be a slightly larger number than would buy this version, but the latter number is certainly not zero, because the determining factors for a purchase are mostly going to be things like “are they into gaming” “do they like this type of game” and “do they have a machine that can play the game,” rather than “are there enough blacks.” Which is not to deny the existence of the black racialist group, just to say that I don’t know how much overlap it has with the black video game enthusiast group.
Blacks are just 13% of US population, and on top of that their lack of money makes them a much smaller percentage of paying customers.
It's completely logical that marketing to them is not a concern. That's not a conversation from sixty years ago, that's a conversation from 2014. Media should cater to its consumers.
Inserting blacks into media isn't to appeal to black people, it's to appeal to whites and atheist Jews who worship blacks.
It's not done to appeal to customers. Don't forget the "Burgers."
Except that the blacks who do have money are super product consumers.
You’re talking about a subset of a subset. If I market a product to that segment of the population and I find, say, 10 black super consumers who each spend $100 on the special edition and $200 on various microtransactions, I still don’t make as much money as I would have if I had courted a customer base of 50 white average consumers people who each buy the $60 standard edition and $20 of various microtransactions.
And that’s assuming that there’s no overlap and no white super consumers, which is untrue. The amount of black super consumers who would buy Final Fantasy XVI if it had been in fantasy Africa may be a slightly larger number than would buy this version, but the latter number is certainly not zero, because the determining factors for a purchase are mostly going to be things like “are they into gaming” “do they like this type of game” and “do they have a machine that can play the game,” rather than “are there enough blacks.” Which is not to deny the existence of the black racialist group, just to say that I don’t know how much overlap it has with the black video game enthusiast group.