That problem started with the Wii, imo. Galaxy was a huge success, so they just made Galaxy 2 which was just more levels pretending to be a mainline game. Twilight Princess was hugely anticipated so they just added motion controls and called it the Wii launch seller, and then made a Zelda game so heavy on them its still unplayably awful. Same with Metroid Prime 3, and many others.
The problem with the Switch is they have way more "mainline" series than in the past, so if they don't all appeal to you then it seems way more stretched out because things like Xenoblade and Fire Emblem aren't as "all purpose" as Mario or Zelda.
They are objectively drip feeding though. The Metroid Prime remaster was completely finished, and Nintendo sat on it for over a year before surprise releasing it.
A remaster isn't new content to begin with to even consider. Also the real dripfeed is how we've gotten only a single new Metroid game in over a decade to begin with. And that's if you even count Other M as real.
That problem started with the Wii, imo. Galaxy was a huge success, so they just made Galaxy 2 which was just more levels pretending to be a mainline game. Twilight Princess was hugely anticipated so they just added motion controls and called it the Wii launch seller, and then made a Zelda game so heavy on them its still unplayably awful. Same with Metroid Prime 3, and many others.
The problem with the Switch is they have way more "mainline" series than in the past, so if they don't all appeal to you then it seems way more stretched out because things like Xenoblade and Fire Emblem aren't as "all purpose" as Mario or Zelda.
They are objectively drip feeding though. The Metroid Prime remaster was completely finished, and Nintendo sat on it for over a year before surprise releasing it.
A remaster isn't new content to begin with to even consider. Also the real dripfeed is how we've gotten only a single new Metroid game in over a decade to begin with. And that's if you even count Other M as real.