And even when they throw their hands up and just redo 64, like with Zero, they have to add some gimmick to ruin it enough that anyone who cared just went back to 64.
Yeah, Zero was the death kneel of the Wii U era from memories, can't believe it's almost been ten years since that backfire got announced - time REALLY flies when you can't get your ducks in a row
What's funny is that its also one of the only "big name" Wii U games that hasn't been ported to Switch to exponentially more sales and fame like most of their other first party titles.
And that's entirely because their Gamepad gimmick "can't be fully turned off" and would require remaking the whole game. They fucked up both their first and second chances with that retarded choice.
I'd argue that some of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.
I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad
I understand the idea of using motion/touch control for fun and unique ideas as a lot of awesome things can only be achieved that way. Its really only a problem in this case because they took a beloved but dormant franchise and tied a mainline game to one, only to then bury the franchise again when it didn't work out.
Its even worse when the entire idea of Breath of the Wild was clearly designed for the Gamepad, but they didn't tie it in so badly it wasn't able to be ported right to the Switch and didn't fall apart without it.
But, I'm one of the people who think Metroid Prime 3 was ruined by the Wii controls so perhaps I'm just an old man yelling at motion control clouds at this point.
And even when they throw their hands up and just redo 64, like with Zero, they have to add some gimmick to ruin it enough that anyone who cared just went back to 64.
Yeah, Zero was the death kneel of the Wii U era from memories, can't believe it's almost been ten years since that backfire got announced - time REALLY flies when you can't get your ducks in a row
What's funny is that its also one of the only "big name" Wii U games that hasn't been ported to Switch to exponentially more sales and fame like most of their other first party titles.
And that's entirely because their Gamepad gimmick "can't be fully turned off" and would require remaking the whole game. They fucked up both their first and second chances with that retarded choice.
Miyamoto's ass can't die soon enough.
I'd argue that some of the Wii games that forced the remote onto players made better use of the Wiimote (even if gameplay got gypped a tad) than the GamePad. Same with the DS's touch screens, some really great game concepts came out of that.
I really think the only good game that actually gave the GamePad anything closest to a purpose was Super Mario Maker. I had a hard time adjusting to 2's new control scheme - and was one of the only times where I pined for that two screen setup bad
I understand the idea of using motion/touch control for fun and unique ideas as a lot of awesome things can only be achieved that way. Its really only a problem in this case because they took a beloved but dormant franchise and tied a mainline game to one, only to then bury the franchise again when it didn't work out.
Its even worse when the entire idea of Breath of the Wild was clearly designed for the Gamepad, but they didn't tie it in so badly it wasn't able to be ported right to the Switch and didn't fall apart without it.
But, I'm one of the people who think Metroid Prime 3 was ruined by the Wii controls so perhaps I'm just an old man yelling at motion control clouds at this point.