looks to establish itself as a leading developer in the FPS market
Hahahaha, they were there at one point. Maybe they shouldn't have gone woke. BC2 campaign was fun. BF4 was fun. I played a ton of hours in 1. I bet I haven't gotten 5 hours total in anything since.
I always heard Mirror's Edge was great, never got far enough because it just looks so not fun.
I always heard Mirror's Edge was great, never got far enough because it just looks so not fun.
It was ok because it was relatively unique at the time but it was also massively overhyped.
No loss if you haven't played it and I don't think there's really a point in playing something so old now considering everyone and their grandmother did parkour games for a while and improved on the "original".
It's basically the Portal of parkour games. If you play it now after all the overhyped hype and countless clones you'll just go "That's it?".
First-person parkour was a cool idea for a game, but I don't think Mirror's Edge did it quite right. Mostly because it all too often stuck you in a bunch of cramped corridors with no obvious ways out and a ton of enemies you had to fight through with clumsy combat mechanics.
Hahahaha, they were there at one point. Maybe they shouldn't have gone woke. BC2 campaign was fun. BF4 was fun. I played a ton of hours in 1. I bet I haven't gotten 5 hours total in anything since.
I always heard Mirror's Edge was great, never got far enough because it just looks so not fun.
It was ok because it was relatively unique at the time but it was also massively overhyped.
No loss if you haven't played it and I don't think there's really a point in playing something so old now considering everyone and their grandmother did parkour games for a while and improved on the "original".
It's basically the Portal of parkour games. If you play it now after all the overhyped hype and countless clones you'll just go "That's it?".
Well, they were both first-person puzzle games starring a half-Asian female protagonist with a theme song called "Still Alive."
First-person parkour was a cool idea for a game, but I don't think Mirror's Edge did it quite right. Mostly because it all too often stuck you in a bunch of cramped corridors with no obvious ways out and a ton of enemies you had to fight through with clumsy combat mechanics.
Dying Light did it much better.