It probably hurts their ego that the Bad company games are considered the best in the BF series and have never been able to replicate their success like Activision can sometimes do with COD.
Mirror's Edge, though the remake one was iffy, the original was so good for gamers that loved showing off how good they got with the mechanics, it's similar to seeing Assassin's Creed back in the day with it's parkor mechanics.
Think the last Battlefield game I bought and had fun with was BF1, liked the aesthetic and the gameplay was great (I also know from playing why Germans REALLY wanted the shotguns banned).
But after that they lost all steam, the BFV trailer killed enthusiasm before it could start and the latest one had high hopes....hit a cliff and everyone burn in the wreckage after getting rid of classes (a move they have now gone back on) bugs, glitches and lack of proper design in some cases.
Well how can they sell 'the new thing' if the old one still outclasses them easily
Oh god I remember those admins, they were so bad at times that the worst ones where 'metro only, no explosives', it's why I used to favourite the ones that just set up a playlist of great maps and that's it.
My first interaction with the BF series was Bad Company and I LOVED the destruction of the series, after that it got progressively tamed down (think BF3 had best balance as being able to kill with rubble falling was a great tactic on certain maps)
Overall the best one was BF4 AFTER all the patches were done, it's a shame that the last hopeful one, BF1 they took TOO long to provide updates and expansions with it so it lost momentum.
I meant in terms of how players used the mechanics to show their skills, there's A LOT of skill videos on YouTube showing off how good people have gotten using the parkor mechanics in each game.
Assassin's creed is literally just "hold direction to do cool shit" since the first one. You said back in the day, but unless something changed it's a zero mechanical skill game.
Back when they had a multiplayer and it was great (so AC Brotherhood and Revelations), lots of great uses of the parkor mechanic with the 'cat and mouse' gameplay.
Heard those servers finally got shut down though, along with AC3 multiplayer which brought the worst perk ever that killed the multiplayer, Animus hack.
AC2 and Brotherhood added new mechanics. I don't know about the games after that but from what people say aside from ship combat it's all more of the same with no innovation.
It probably hurts their ego that the Bad company games are considered the best in the BF series and have never been able to replicate their success like Activision can sometimes do with COD.
Mirror's Edge, though the remake one was iffy, the original was so good for gamers that loved showing off how good they got with the mechanics, it's similar to seeing Assassin's Creed back in the day with it's parkor mechanics.
Think the last Battlefield game I bought and had fun with was BF1, liked the aesthetic and the gameplay was great (I also know from playing why Germans REALLY wanted the shotguns banned).
But after that they lost all steam, the BFV trailer killed enthusiasm before it could start and the latest one had high hopes....hit a cliff and everyone burn in the wreckage after getting rid of classes (a move they have now gone back on) bugs, glitches and lack of proper design in some cases.
Well how can they sell 'the new thing' if the old one still outclasses them easily
Oh god I remember those admins, they were so bad at times that the worst ones where 'metro only, no explosives', it's why I used to favourite the ones that just set up a playlist of great maps and that's it.
Destroying servers for older games helps sell new ones. So EA is happy to let hackers or busybodies ruin their previous releases.
You mean 1942 and BF2 sips Monster
Before my time old man lol
My first interaction with the BF series was Bad Company and I LOVED the destruction of the series, after that it got progressively tamed down (think BF3 had best balance as being able to kill with rubble falling was a great tactic on certain maps)
Overall the best one was BF4 AFTER all the patches were done, it's a shame that the last hopeful one, BF1 they took TOO long to provide updates and expansions with it so it lost momentum.
Reminds me of people who talk about the early Call of Duty games and DON'T mean this one. :D
Yeah no. Like mario kart compared to an f1 sim maybe, but mario kart had a lot more mechanical depth than asscreed.
I meant in terms of how players used the mechanics to show their skills, there's A LOT of skill videos on YouTube showing off how good people have gotten using the parkor mechanics in each game.
Assassin's creed is literally just "hold direction to do cool shit" since the first one. You said back in the day, but unless something changed it's a zero mechanical skill game.
Back when they had a multiplayer and it was great (so AC Brotherhood and Revelations), lots of great uses of the parkor mechanic with the 'cat and mouse' gameplay.
Heard those servers finally got shut down though, along with AC3 multiplayer which brought the worst perk ever that killed the multiplayer, Animus hack.
AC2 and Brotherhood added new mechanics. I don't know about the games after that but from what people say aside from ship combat it's all more of the same with no innovation.