It's a generic AAA "open world rpg", except the MC is inner city dumb young entitled black bitch who gets teleported to another world and gets a magic bracelet ("cuff") which grants her superpowers.
Basically Square Enix tried really hard to make a AAA video game version of a shitty, generic diversity-and-inclusion check box Netflix series.
If you just changed the MC to a Hwhite male and swapped out the woke characters, it would be a generic 7/10 type "open world" game probably. The cringe dialogue and characters bring it down a lot.
Hogwarts Legacy absolutely destroys Forspoken. Hogwarts Legacy is actually a good game. It's the same type of game but 100x better in every respect. And where was it made? Salt Lake City, Utah.
The fact that it was made by japs is cringe. Imagine being from a superior race and culture with dominant global products, and thinking "I should stop being awesome and Japanese, and instead copy what the jews in hollywood do". I hope they learned their lesson, Square Enix dumbfucks.
Notice how EVERY big company, even Japanese, gets taken over by the wokes? Ever wonder why? It's because top university candidates from the highest rank schools tend to be some of the most woke, and they exploit their position to take over the most desirable jobs, which means the jobs in the biggest companies. They then make sure their fellow traveler wokes and others just like them get hired in, too. This is especially prevalent in shit like marketing departments.
The tech demo that was shown before it was renamed/twisted to forspoken was actually quite interesting. Too bad that they had to make it for "western audiences" instead of actually giving us something good for a change
The game was made on the Luminous engine, the same engine that FFXV was built on and the reception towards that game was lukewarm. Luminous Productions re-using Project Athia assets for Forspoken was a last ditch sunken cost fallacy attempt to recoup the investment into the engine.
Apparently, they thought woke-ifying the game would help it sell and we know the rest of the story.
What is the game about? I saw critics gushing over it for obvious reasons but I haven’t heard any reviews
It's a generic AAA "open world rpg", except the MC is inner city dumb young entitled black bitch who gets teleported to another world and gets a magic bracelet ("cuff") which grants her superpowers.
Basically Square Enix tried really hard to make a AAA video game version of a shitty, generic diversity-and-inclusion check box Netflix series.
If you just changed the MC to a Hwhite male and swapped out the woke characters, it would be a generic 7/10 type "open world" game probably. The cringe dialogue and characters bring it down a lot.
Hogwarts Legacy absolutely destroys Forspoken. Hogwarts Legacy is actually a good game. It's the same type of game but 100x better in every respect. And where was it made? Salt Lake City, Utah.
The fact that it was made by japs is cringe. Imagine being from a superior race and culture with dominant global products, and thinking "I should stop being awesome and Japanese, and instead copy what the jews in hollywood do". I hope they learned their lesson, Square Enix dumbfucks.
Notice how EVERY big company, even Japanese, gets taken over by the wokes? Ever wonder why? It's because top university candidates from the highest rank schools tend to be some of the most woke, and they exploit their position to take over the most desirable jobs, which means the jobs in the biggest companies. They then make sure their fellow traveler wokes and others just like them get hired in, too. This is especially prevalent in shit like marketing departments.
The tech demo that was shown before it was renamed/twisted to forspoken was actually quite interesting. Too bad that they had to make it for "western audiences" instead of actually giving us something good for a change
https://www.youtube.com/watch?v=UVX0OUO9ptU
The game was made on the Luminous engine, the same engine that FFXV was built on and the reception towards that game was lukewarm. Luminous Productions re-using Project Athia assets for Forspoken was a last ditch sunken cost fallacy attempt to recoup the investment into the engine.
Apparently, they thought woke-ifying the game would help it sell and we know the rest of the story.