I never understood how everyone and their grandmother sucked themselves into a frenzy over this game. Like, hey look at us, we are so deep and put themes and shit in our game. And commentary. Same thing with bioshock. I never got how any of this is clever when you're forced to do what the designers want you to do. Disclaimer: I haven't played it, nor do I ever want to. I have played Bioshok, though. Stopped after the twist.
I actually read somewhere that the only reason for The Line to have these story-beats is that they ran out of money to make the game they actually wanted.
"You, the player, are evil for doing this thing required to advance the plot."
That's it. That's the game.
I never understood how everyone and their grandmother sucked themselves into a frenzy over this game. Like, hey look at us, we are so deep and put themes and shit in our game. And commentary. Same thing with bioshock. I never got how any of this is clever when you're forced to do what the designers want you to do. Disclaimer: I haven't played it, nor do I ever want to. I have played Bioshok, though. Stopped after the twist.
I actually read somewhere that the only reason for The Line to have these story-beats is that they ran out of money to make the game they actually wanted.