this seems to be less of a woke problem and more of the industry wide "MOCAP EVERYTHING!!" reaching its uncanny valley
No, it's absolutely a woke problem.
The Japanese use the EXACT same LiDAR and photogrammetry tech. Yet, when you look at games like Yakuza or Judgment or Sekiro or Ghostwire, their characters don't look anything like the hideous abominations in Western games.
The artists purposely distort and uglify the characters. Mass Effect Andromeda was a perfect example of that, as the male character looked identical to his real life counterpart, but the female character was made to look hideous and derpy.
But that feeds back into another massive issue with all of this brainwashing propaganda: People keep making excuses for it and justifying it by hand-waving it away when it appears, no matter how big or small.
No excuse was made. You notice how you cut off my second sentence where I acknowledged it absolutely was uglified too, just so you can soapbox rant?
God forbid I point out that an issue isn't a simple X, but probably X and Y together making something horrible. Nah, everything needs to be a simple clickbait outrage apparently.
God forbid I point out that an issue isn't a simple X, but probably X and Y together making something horrible
You're completely missing the point by getting emotional. I explicitly used the Japanese example to point out that it's not a tech problem. We don't see this issue with South Korean, Chinese, or Japanese games. Why?
You're saying it's a woke problem and tech problem, but that doesn't fly because the examples I used don't have the issue that Western games do, only Western games are having that problem using the EXACT same technology. Why?
Do you see my point? It's not an "X and Y together making something horrible" when we know for a fact that other Asian companies use the exact same Y and none of their stuff comes out looking horrible. Why?
You're completely missing the point by getting emotional
Throwing accusations out randomly to make yourself seem smarter is your method huh? What a classic straight out of the Atheism+ era. Though I suppose when your reading level is "find a way to be mad" then amused sarcasm might seem emotional.
Why?
For the same reason that despite literally all the other tech being the same, you can tell when a game is made there versus the West in every other facet of a game as well. They use them differently, and find different things more appealing. Especially as Asian games are more likely to take things like Mocap, then pretty it up because its obviously offputting. Whereas the West takes that same base problem, and either ugly it or leave it in for "realism." It wasn't discounting the ugly factor, it was saying that even when they didn't do that they still looked wrong.
But, considering you jumped right over the point where I agreed with you about there being a uglification problem just so you can continue to soapbox rant, I doubt this will get through to you either.
For the same reason that despite literally all the other tech being the same, you can tell when a game is made there versus the West in every other facet of a game as well. They use them differently, and find different things more appealing. Especially as Asian games are more likely to take things like Mocap, then pretty it up because its obviously offputting.
That is literally what I just said: It's not a tech problem.
The technology is -- as you pointed out -- exactly the same. It doesn't know or care about what it's being used for, the results are always the same.
You just pointed out that despite Asian studios being smaller and working on tighter budgets, actually spend time to make their games/characters look good because they're trying to make good looking, fun games.
That goes back to my original point: this isn't a tech issue. It's a woke issue. Woke people aren't skilled enough to use decades old tech. That's why the games come out bad.
So this goes right back to the point I made before: it is not an X (woke) and Y (tech) issue. It is simply an X (woke) issue.
No, it's absolutely a woke problem.
The Japanese use the EXACT same LiDAR and photogrammetry tech. Yet, when you look at games like Yakuza or Judgment or Sekiro or Ghostwire, their characters don't look anything like the hideous abominations in Western games.
The artists purposely distort and uglify the characters. Mass Effect Andromeda was a perfect example of that, as the male character looked identical to his real life counterpart, but the female character was made to look hideous and derpy.
But that feeds back into another massive issue with all of this brainwashing propaganda: People keep making excuses for it and justifying it by hand-waving it away when it appears, no matter how big or small.
No excuse was made. You notice how you cut off my second sentence where I acknowledged it absolutely was uglified too, just so you can soapbox rant?
God forbid I point out that an issue isn't a simple X, but probably X and Y together making something horrible. Nah, everything needs to be a simple clickbait outrage apparently.
You're completely missing the point by getting emotional. I explicitly used the Japanese example to point out that it's not a tech problem. We don't see this issue with South Korean, Chinese, or Japanese games. Why?
You're saying it's a woke problem and tech problem, but that doesn't fly because the examples I used don't have the issue that Western games do, only Western games are having that problem using the EXACT same technology. Why?
Do you see my point? It's not an "X and Y together making something horrible" when we know for a fact that other Asian companies use the exact same Y and none of their stuff comes out looking horrible. Why?
Throwing accusations out randomly to make yourself seem smarter is your method huh? What a classic straight out of the Atheism+ era. Though I suppose when your reading level is "find a way to be mad" then amused sarcasm might seem emotional.
For the same reason that despite literally all the other tech being the same, you can tell when a game is made there versus the West in every other facet of a game as well. They use them differently, and find different things more appealing. Especially as Asian games are more likely to take things like Mocap, then pretty it up because its obviously offputting. Whereas the West takes that same base problem, and either ugly it or leave it in for "realism." It wasn't discounting the ugly factor, it was saying that even when they didn't do that they still looked wrong.
But, considering you jumped right over the point where I agreed with you about there being a uglification problem just so you can continue to soapbox rant, I doubt this will get through to you either.
That is literally what I just said: It's not a tech problem.
The technology is -- as you pointed out -- exactly the same. It doesn't know or care about what it's being used for, the results are always the same.
You just pointed out that despite Asian studios being smaller and working on tighter budgets, actually spend time to make their games/characters look good because they're trying to make good looking, fun games.
That goes back to my original point: this isn't a tech issue. It's a woke issue. Woke people aren't skilled enough to use decades old tech. That's why the games come out bad.
So this goes right back to the point I made before: it is not an X (woke) and Y (tech) issue. It is simply an X (woke) issue.