For the same reason that despite literally all the other tech being the same, you can tell when a game is made there versus the West in every other facet of a game as well. They use them differently, and find different things more appealing. Especially as Asian games are more likely to take things like Mocap, then pretty it up because its obviously offputting.
That is literally what I just said: It's not a tech problem.
The technology is -- as you pointed out -- exactly the same. It doesn't know or care about what it's being used for, the results are always the same.
You just pointed out that despite Asian studios being smaller and working on tighter budgets, actually spend time to make their games/characters look good because they're trying to make good looking, fun games.
That goes back to my original point: this isn't a tech issue. It's a woke issue. Woke people aren't skilled enough to use decades old tech. That's why the games come out bad.
So this goes right back to the point I made before: it is not an X (woke) and Y (tech) issue. It is simply an X (woke) issue.
Woke people aren't skilled enough to use decades old tech
Ah, so now its "everything bad must come back to my main crusade." I see where our inability to agree despite agreeing comes from. Can't be regular incompetence, or single minded dedication to an irrelevant cause that you don't see the forest anymore, or even corporate/managerial dumbassery. Its always just woke only. Just like Imp thinks everything is feminist, and a stormfag blames traffic on the Jews.
I literally don't know how this point turned into a whole thread
Because despite agreeing from the start, you felt the need to keep typing the same point over and over saying "no, the world is 100% black and white binary" when I brought up a minor truly irrelevant point about character's having an overly realistic style that makes them unnatural regardless of any ugly/attractiveness.
It wasn't even a deeply held belief, simply an observation as part of that larger post. In that the entire discussion of the game has been boiled down to a "woke good/woke bad" to a point that people don't actually know anything about it otherwise despite changing a considerable amount unrelated to any agenda. Which you helped prove quite well.
That is literally what I just said: It's not a tech problem.
The technology is -- as you pointed out -- exactly the same. It doesn't know or care about what it's being used for, the results are always the same.
You just pointed out that despite Asian studios being smaller and working on tighter budgets, actually spend time to make their games/characters look good because they're trying to make good looking, fun games.
That goes back to my original point: this isn't a tech issue. It's a woke issue. Woke people aren't skilled enough to use decades old tech. That's why the games come out bad.
So this goes right back to the point I made before: it is not an X (woke) and Y (tech) issue. It is simply an X (woke) issue.
Ah, so now its "everything bad must come back to my main crusade." I see where our inability to agree despite agreeing comes from. Can't be regular incompetence, or single minded dedication to an irrelevant cause that you don't see the forest anymore, or even corporate/managerial dumbassery. Its always just woke only. Just like Imp thinks everything is feminist, and a stormfag blames traffic on the Jews.
Because despite agreeing from the start, you felt the need to keep typing the same point over and over saying "no, the world is 100% black and white binary" when I brought up a minor truly irrelevant point about character's having an overly realistic style that makes them unnatural regardless of any ugly/attractiveness.
It wasn't even a deeply held belief, simply an observation as part of that larger post. In that the entire discussion of the game has been boiled down to a "woke good/woke bad" to a point that people don't actually know anything about it otherwise despite changing a considerable amount unrelated to any agenda. Which you helped prove quite well.