Spolier: Do not put 'listening to leftists' as your answer, too easy.
With the paracite hangers on of game 'journalists' the first to go, the amount of bleakness from Ubisoft, EA trying to sell itself harder than a crackwhore, we are approaching a point where we may end up with only 3-5 major ones left and a few focused on one title that's been around for decades (eve online, your DOTA games etc).
Doesn't really affect us as I think I'm safe in saying we all have backlogs that can outlast us being on Earth! So why not make this a fun opportunity to go 'you know, if you did this , you wouldn't be begging for money'. Choose whichever companies you want on what you think was a missed opportunity:
EA: Not using their IPs together enough. Seriously how hard would it have been to make a Battlefield game set in the Command and Conquer Red Alert or Tiberium franchise or even do a sports game but in the backdrop of Mass effect. They seemed to be all about processing IPs than using them effectively.
Bethesda: not using an Id engine for Fallout 4. When I played Rage, the story was lackluster but the combat and gameplay was smooth, fun with fantastic visuals. Unless there was a hidden licensing reason, why not use THAT for Fallout 4, that seemed like the perfect engine .
Nintendo: making it too difficult to buy and play older titles so creating a piracy market.
Microsoft: not letting gamers be the one to design their military AR project as they could've probably told you the dumb parts quickly.
Sony: Not embracing Japanese game devs, not leveraging their monopoly on anime with PS+ by doing, for example, free first 3 episodes of a series on Crunchyroll if you have PS+. Also on Crunchyroll, just put an adults only section for uncensored anime, have it behind a paywall of some small fee and a SECOND password and you'll probably get a lot more subscribers.
There's more I could mention like Ubisoft, Rockstar, CD projekt etc but gone on too long and let this be a collective 'I would've done this' thread.
This one is easy: diversity hires.
The sad truth is that white and Asian men are the only demographics that reliably create good video games. The only reason indie devs can still kick out good games is because their teams are small enough to avoid diversity mandates. This allows them to employ exclusively white/Asian male devs, and the results speak for themselves.
The demise of AAA gaming isn’t because the teams are too large or the executives are too greedy. Corporate greed and 100+ person dev teams existed throughout some of the best years in gaming. No, the problem is diversity quotas forcing developers to waste half their funding on people who not only don’t contribute to the game but actually sabotage it.
Hmm, that actually does make me think, has anyone got any good games that came out of South America, Africa or the Middle East?
99Vidas and Horizon Chase Turbo come to mind.... I believe they're from studios out of South America.
Horizon Chase Turbo is an extremely fun game, but unfortunately the devs are pozzed and it features globohomo content where it shouldn't.
I think there was a EMEA studio that made a 3D action-strategy-war game about the Sasanian Empire. It actually looked really cool from the trailers I saw, but I'm unsure if that game ever came out?
All that being said, current_horror is 100% correct. There may be some one-offs from South America/EMEA that are decent, but all the really good games come from East Asian studios, Eastern European outfits, and American developers back when they were mostly White/Asian.