There's some really cool thoughts in this interview. What I caught from it is that the company is reaching it's limits in sales. A lot of companies are based on constant growth, so reaching a limit is considered disastrous. A lot of companies are like this which is why they get into ESG, and other bad funding schemes to 'grow'.
There is now a push for sim tech for the game that goes beyond $1,000. Even the game creators think this is bad because the average gamer can't afford this. A lot of people are trying to lessen the sales, but have those sales make a lot more. The modern pinball scene is like this.
Then we have cost of creation where all the scanning and technical work to remake the car in game is taking longer. It can take the majority of a year for a single car, and people want 1,000+ cars. The slow introduction of cars means it's a better game 3 years from now and cheaper.
The company needs to expand, but they are reaching their limits. I would love a GT Horizons game, but I don't know if the company can make it.
I know, I'm giving it the three year wait first.
Better that way.
The online lobbies are a mess, servers are iffy, the penalty system is an insult to humanity, the car physics are wonky, the car balance is more or less entirely absent, and basic functions are missing.
And by "basic", I mean this is a title meant to have an esports aspect, but there is no spectator slot.