There's some really cool thoughts in this interview. What I caught from it is that the company is reaching it's limits in sales. A lot of companies are based on constant growth, so reaching a limit is considered disastrous. A lot of companies are like this which is why they get into ESG, and other bad funding schemes to 'grow'.
There is now a push for sim tech for the game that goes beyond $1,000. Even the game creators think this is bad because the average gamer can't afford this. A lot of people are trying to lessen the sales, but have those sales make a lot more. The modern pinball scene is like this.
Then we have cost of creation where all the scanning and technical work to remake the car in game is taking longer. It can take the majority of a year for a single car, and people want 1,000+ cars. The slow introduction of cars means it's a better game 3 years from now and cheaper.
The company needs to expand, but they are reaching their limits. I would love a GT Horizons game, but I don't know if the company can make it.
Polyphony can't even make a good gran turismo anymore, what makes you think they could make a good offshoot?
GT7 has a bunch of fundamental issues still present in the game almost a year after its launch.
I've been playing 6 still. It scratches the itch perfectly. I don't have a PS5 so 7 is right out for me.
I know, I'm giving it the three year wait first.
Better that way.
The online lobbies are a mess, servers are iffy, the penalty system is an insult to humanity, the car physics are wonky, the car balance is more or less entirely absent, and basic functions are missing.
And by "basic", I mean this is a title meant to have an esports aspect, but there is no spectator slot.
The main issue with GT7 is that it's not that long. I know people who finished the whole thing in a week after release.
The list of issues with that game is significantly longer than just "not enough content". To name a few off the top of my head:
The AI sucks. They're slow, won't react to the player and act in a completely braindead manner. They also rubberband like crazy.
Offline races are all set up as rolling starts, often with ludicrous gaps to the first AI. You cannot have close racing in this game if you want to win these races, you need to pick something OP.
Actually there are no offline races because the game is always online.
There is only one "endurance" race with repeating prize money and even that one's just 1 hour.
No B-Spec mode at all.
Grinding money is even less fun than in previous titles - so much so that people wrote scripts using autohotkey and remoteplay.
Split screen mode didn't work at launch - still doesn't work.
Lobbies and connections are unstable.
Lobbies still only have 16 slots.
Lobbies don't have a separate spectator slot.
Even if you take a player slot to spectate, the spectator options and UI are extremely limited.
Car balancing in "BoP" is absolute ass.
Car physics for MR cars is broken.
Tuning is broken.
Tuning parts locked behind daily "tickets".
No way to increase the tank size of road cars - except by swapping in a race car engine (from one of those lottery tickets).
The PP system is broken. As a matter of fact, it's so bad they removed all suspension setup changes from PP calculations because it was a buggy mess and people kept finding glitches to enter absurdly powerful cars into PP-restricted races.