Everything moves towards becoming more productive based on technology, which also tends to drive down costs and then prices.
However, in cases where large companies exist, they intentionally drive down product quality, increase homogeneity in the product line, to make profits from margins that would otherwise be too small for any small business to survive with.
Games, honestly, have a ton of independent development and small studios. You'll notice that the worst quality control games are the ones coming from the ultra-massive companies who, as stated previously, had to cut quality control and increase homogeneity to make money.
Animation has a much longer history than games, and was basically monopolized by Disney, Warner, and basically everyone else. No one even had the physical skill that the old Disney & Warner animators had. What's happening now is that the CalArts pipeline is not pushing out any sort of real artists, but designers, who are just trained to replicate the cheap form of art they've been taught so that the major studios that own most of these shows make money from shit content production.
Could we argue that games and most entertainment has a similar pattern of moving towards cheap? Or why is animation the one that stand out?
Everything moves towards becoming more productive based on technology, which also tends to drive down costs and then prices.
However, in cases where large companies exist, they intentionally drive down product quality, increase homogeneity in the product line, to make profits from margins that would otherwise be too small for any small business to survive with.
Games, honestly, have a ton of independent development and small studios. You'll notice that the worst quality control games are the ones coming from the ultra-massive companies who, as stated previously, had to cut quality control and increase homogeneity to make money.
Animation has a much longer history than games, and was basically monopolized by Disney, Warner, and basically everyone else. No one even had the physical skill that the old Disney & Warner animators had. What's happening now is that the CalArts pipeline is not pushing out any sort of real artists, but designers, who are just trained to replicate the cheap form of art they've been taught so that the major studios that own most of these shows make money from shit content production.