Haven't had Victoria 3 yet, but any time I try Communism on Tropico 3
I love tropico except the combat systems always suck. Tropico 6 is the current game.
I always smash the fuck out of my communist faction. I make my capitalists super happy, and shit all over the communists.
Stick their leaders and hard core followers into the Asylum to brainwash their communism away.
Drone strike their leaders and hard core followers after your Asylum is full.
Pick every choice that the communists hate and the capitalists love in terms of your government policies, which usually includes no free education or health care, you gotta pay for everything.
Build prisons and set them to Convict Labor then fill them with communists.
When you try to eliminate shacks & get everyone into cheap housing, this actually makes the communists super happy, so instead, try to focus on higher end housing and make sure higher paid citizens don't have to share housing types with the plebs.
"love it or leave it" so the commies you keep oppressing stay unhappy and emigrate.
The game doesn't allow for free-floating wages, so wage controls are defacto.
The game is literal socialism where you, El Presidente, have totalitarian control over everything. It isn't so much wage "controls" as you set the salary for the job offer. Citizens will take whatever job looks the best, so the pay grade is more of a priority slider. Critical jobs need higher pay to make sure they are filled. Less important jobs can be set to the minimum as an overflow.
I build tons of guard towers and leave them unstaffed, then when I'm attacked, I suddenly pump them up to max pay so everyone jumps into them and fights. It's an instant army. Worked great in T5 IIRC but in T6 guard towers are pretty shit.
This actually meant I had to bulldoze farms because farmers were way over-paid and had a cushy lifestyle compared to my oil industry, but if I did that, I'd get a revolution, so I had to round up the peasants and "deport" them first.
Well, farms can input into high profit supply chains, [sugar -> rum being a common early example] but in the late game its usually more efficient to have shit tons of ports and to simply import the raw materials so you can skip the farms entirely. Late game tropico economies = surrounding every square inch of your coastline with docks and importing MASSIVE amounts of raw materials, then using high profit factories to make weapons and cars and pharma and shit, then export that.
Depopulating my island was a great idea in order to preserve the welfare state that had built up, since it was the only thing maintaining my political security. Wage equality required me to round up and kill dissidents and depopulate the island to keep my political security in check.
Simply build for-profit prisons and stick all your excess population there. At one point on one of my islands I had like 12 full prisons with prison slave labor to absorb all the excess population.
Yeah, Tropico's combat is always pretty silly, but I'll deal with it as it's not the main mechanism of the game.
When you try to eliminate shacks & get everyone into cheap housing, this actually makes the communists super happy, so instead, try to focus on higher end housing and make sure higher paid citizens don't have to share housing types with the plebs.
Balancing housing out was always a difficult mechanism in the game. It needs to be close to their work, but it also needs to be cheap enough for them to live. I always kinda over-build housing because some people just don't want to pay (slightly) more money and live in a cheap nice place, and will instead demand to sleep in squalor. Making people not live in shacks is a real hassle.
I love tropico except the combat systems always suck. Tropico 6 is the current game.
I always smash the fuck out of my communist faction. I make my capitalists super happy, and shit all over the communists.
Stick their leaders and hard core followers into the Asylum to brainwash their communism away.
Drone strike their leaders and hard core followers after your Asylum is full.
Pick every choice that the communists hate and the capitalists love in terms of your government policies, which usually includes no free education or health care, you gotta pay for everything.
Build prisons and set them to Convict Labor then fill them with communists.
When you try to eliminate shacks & get everyone into cheap housing, this actually makes the communists super happy, so instead, try to focus on higher end housing and make sure higher paid citizens don't have to share housing types with the plebs.
"love it or leave it" so the commies you keep oppressing stay unhappy and emigrate.
The game is literal socialism where you, El Presidente, have totalitarian control over everything. It isn't so much wage "controls" as you set the salary for the job offer. Citizens will take whatever job looks the best, so the pay grade is more of a priority slider. Critical jobs need higher pay to make sure they are filled. Less important jobs can be set to the minimum as an overflow.
I build tons of guard towers and leave them unstaffed, then when I'm attacked, I suddenly pump them up to max pay so everyone jumps into them and fights. It's an instant army. Worked great in T5 IIRC but in T6 guard towers are pretty shit.
Well, farms can input into high profit supply chains, [sugar -> rum being a common early example] but in the late game its usually more efficient to have shit tons of ports and to simply import the raw materials so you can skip the farms entirely. Late game tropico economies = surrounding every square inch of your coastline with docks and importing MASSIVE amounts of raw materials, then using high profit factories to make weapons and cars and pharma and shit, then export that.
Simply build for-profit prisons and stick all your excess population there. At one point on one of my islands I had like 12 full prisons with prison slave labor to absorb all the excess population.
Yeah, Tropico's combat is always pretty silly, but I'll deal with it as it's not the main mechanism of the game.
Balancing housing out was always a difficult mechanism in the game. It needs to be close to their work, but it also needs to be cheap enough for them to live. I always kinda over-build housing because some people just don't want to pay (slightly) more money and live in a cheap nice place, and will instead demand to sleep in squalor. Making people not live in shacks is a real hassle.